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Keyword: ‘commando’

PvP Talent Build: DPS Commando- 8/31/2

March 12, 2012 Comments off

LAST UPDATE: Update 1.1.5

This is a PvP build for the Commando. This will mainly utilize the Gunnery specialization, but it adds some bare-bones healing abilities from Combat Medic.

Note: This build was created with the Darth Hater Talent Calculator. The link to view this build is here, and the associated Mercenary build is here.

Class: Commando
Primary Focus: Gunnery
Secondary Focus: Combat Medic
Purpose: PvP
Goal: This build is about maximizing DPS while able to shoot some heals, should a situation demand it.

General Strategies

Attacking: Generally, on a fresh target, you will want to use Grav Round at least twice before doing anything else. This will stack 4 Gravity Vortices on the target, effectively reducing their armor by 16%. The two uses of Grav Round will also give you two charges of Charged Barrel (which will grant 12% extra damage on High Impact Bolt at this time) and two charges of Charged Barrier (for a total of 4% incoming damage reduction). At this point, if you have triggered a Curtain of Fire (Full Auto buff, little red icon), I would use Full Auto. Otherwise, hit another Grav Round, producing a full 5 stacks of Gravity Vortices, for 20% armor reduction on the target. Keep spamming Grav Round until you hit 5 stacks of both Charged Barrier and Charged Barrel. If at any point you get the Curtain of Fire buff, use Full Auto, otherwise keep spamming Grav Round. Once you have a full 5 stacks of Charged Barrel, fire off High Impact Bolt, as it will have a 30% damage bonus now. This will consume the Charged Barrel stacks. Eventually, once High Impact Bolt is on cooldown, you will want to swap in Charged Bolts for Grav Round, as it does more damage. Also, this will all be draining on your ammo, so make sure that you use Hammer Shot occasionally to help the regeneration. Keep above 60% ammo for good maintenance.

Defending: Defense comes down to killing the other guy quickly. Reactive Shield is useful, but not necessarily going to be up all the time. Knockbacks (Stockstrike, and more importantly, Concussion Charge) are very useful for keeping people at range which is where we like them. You also have a stun and a mez, Cryo Grenade and Concussive Round, respectively. These are on a relatively short cooldown.

Grav Round - The Gunnery Commando's number one ability

All points allocated are the maximum allowed for each ability, unless otherwise noted. Read more…

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Attacks, Damage, Buffs, and Debuffs in SWTOR

December 29, 2014 4 comments

UPDATED: 12/29/14 for Update 3.0.1

With Update 3.0 came a lot of combat changes, and I have been wanting to write a post on Attack Types and Damage Types for about 3 years now (I know, lazy). Here are some of the most recent changes, along with the Attack and Damage Types for reference, so people can more effectively create Ops groups and Ranked PvP teams.

Enjoy! Read more…

SWTOR Season 1: Things they did right and wrong

February 22, 2014 3 comments

rancor

Well, season 1 is coming to a close soon (April 8th), and when it does, it will grant rewards to tiers of players on the leaderboards! I want to look back at the season and talk about what is good and bad about it, no holds barred. Here we go! Read more…

Update 2.0 Leveling Gear Guide

June 13, 2013 7 comments

Welcome to the Update 2.0 Leveling Gear Guide! This guide is compiled from a combination of my experience leveling a brand new character on a brand new server without the aid of my crafters and the knowledge of the systems in place.

This guide is not an endgame gearing guide. Once you hit level 55, you are on your own. This is a guide about getting the maximum use out of your planetary commendations while leveling. First off, let’s talk about what planetary commendations are. Read more…

SWTOR Story Ranking – Chapter One

April 4, 2013 2 comments
My commando in front of the Endar Spire on Taris. When I first played Knights of the Old Republic and started on the Endar Spire, I was a soldier, so my SWTOR soldier coming across the Endar Spire was poetic. And then the KOTOR theme music started to play inside the Endar Spire and I got goosebumps...

My commando in front of the Endar Spire on Taris. When I first played Knights of the Old Republic and started on the Endar Spire, I was a soldier, so my SWTOR soldier coming across the Endar Spire was poetic. And then the KOTOR theme music started to play inside the Endar Spire and I got goosebumps…

Just like my previous posts on the Prologue in the 1-10 Starter Planets and the Capital Planets, I want to continue to analyze and rank the stories in SWTOR by its natural divisions. Each story has the Prologue and three Chapters. Today, we will look at Chapter One.

I will give my ranking first, then I will fully explain my position with potential spoilers, so if you just want to see what I think, don’t go past the big spoiler text. Feel free to comment on all of the rankings and provide your own if you want! Be sure to add your reasoning as well! Also stay tuned for more rankings of the additional parts, as well as the ultimate story ranking at the end! Which class will win?

Here is my ranking. They are also links in case you only want to read my analysis of certain classes. Be careful while scrolling!

  1. Agent – 10/10
  2. Trooper – 9/10
  3. Inquisitor – 9/10
  4. Bounty Hunter – 9/10
  5. Smuggler – 9/10
  6. Consular – 8/10
  7. Warrior – 7/10
  8. Knight – 7/10

**SPOILERS AHEAD** Read more…