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PvP Talent Build: Mobility Ataru Sentinel – 5/34/2

May 16, 2012

LAST UDPATE: Update 1.2.3

This is a PvP build for the Sentinel. It will mainly focus on the Combat specialization tree.

Note: This build was created with the Darth Hater Talent Calculator. The link to view this build is here. The associated Marauder build is here.

Class: Sentinel
Primary Focus: Combat
Secondary Focus: Watchman
Purpose: PvP
Goal: This build is about mobility, DPS, and harassment. Primary skills in this build are Blade Rush, Precision Slash, and Blade Storm. Master Strike is also buffed in several ways.

All points allocated are the maximum allowed for each ability, unless otherwise noted.

Combat (34)

Jedi Crusader (2/2) – Grants 1 focus for each time Rebuke damages an attacker. I almost didn’t put this in my build, but it could be useful. I will see with more testing. The alternative is to put points into Steadfast for more accuracy, which doesn’t seem as useful as the added functionality to Rebuke, which we use all the time.

Dual Wield Mastery (3/3) – This is a strong ability for any Sentinel build in my opinion. It increases damage done by off-hand lightsaber by 36% when fully spent.

Defensive Forms (2/2) – This is another important ability for any build in my opinion, simply because it enhances every stance. It also increases Centering when attacked, which you can count on happening when you are PvPing. Most importantly for this build, which emphasizes mobility, this ability increases movement speed while in Ataru by 15%.

Steadfast (0/3) – Increases melee and Force accuracy by 3%. This is not as good as it looks, as it simply means you will hit one more time every thirty-three times you try to hit someone. Great for PvE, but the effects of other talents far outweigh this one’s usefulness in PvP.

Defensive Roll (2/2) – This is a semi-useful ability that decreases the amount of AoE damage you take by 15% when one point is spent, 30% with two points. Getting a flat reduction of all AoE damage by 30% is kind of worth it considering how many skills are AoE that are used to harass people trying to take objectives. Since we often find ourselves in the thick of things, this could be useful for that reason.

Stagger (2/2) – Increases the duration of Force Leap’s root effect by 1 second. This helps people stay where you put them, and I love this for Huttball in the fire-traps.

Opportune Attack (2/2) – Ataru Form hits have 100% chance to make next Focus-spender attacks do 10% more damage. More damage = win in PvP.

Ataru Form (1/1) – This is the form you are going to want to use with this tree. This gives bonuses to accuracy, but more importantly, triggers extra attacks 20% of the time, plus increases movement speed thanks to Defensive Forms. When you activate Zen while in Ataru, it reduces the Focus cost of Slash and Blade Rush by 1, and it reduces their global cooldown by 0.5 seconds. Speed is the name of the game with Ataru.

Ataru Mastery (2/2) – Increases damage done by Ataru triggered attacks by 30%. Makes a good thing better.

Combat Trance (1/1) – Ataru Form triggered hits activate Combat Trance for 6 seconds. When it ends, it gives 1 Focus. A nice bonus, and essential for other procs in this tree that depend on Combat Trance.

Immaculate Force (2/2) – Increases crit chance of Blade Storm by 100% when Combat Trance is active. Yay for crit, and on a really powerful, semi-ranged skill.

Righteous Zeal (2/2) – Zealous Strike is one of our most important skills, as it instantly gives us 6 focus. Having this on a lower cooldown, like this ability does for us, is a good thing.

Displacement (2/2) – This ability makes Crippling Throw into a 6 second root, and increases the range of Pacify (a 90% melee and range accuracy debuff) by 6 meters.

Fleetfooted (2/2) – This ability makes Force Camouflage dispel all movement inhibiting effects. This is a good escape skill made better. Also increases movement speed buff of Transcendence by 30%, which is a lot, considering this speed buff applies to the whole group.

Precision Slash (1/1) – grants a decently large attack, which gives the Precision buff. Precision lasts for 6 seconds and gives us 100% armor penetration.

Swift Blades (2/2) – Reduces cooldown and focus cost of Blade Storm by 3 seconds and 2 pips, respectively.

Debilitation (2/2) – Immobilizes an enemy for duration of Master Strike. What is the only thing that makes being rooted for an induction in PvP worth it? Rooting your opponent for the same amount of time. Master Strike is also further buffed by Master Focus from the Focus tree.

Saber Storm (3/3) – Increases critical strike damage of Blade Storm, Blade Rush, and Ataru Form by 30%. This is just a great overall damage boost that will help some of your primary skills.

Blade Rush (1/1) – Grants an attack that produces an automatic Ataru Form strike, as well as increasing the chances for Ataru strikes for the next 6 seconds by 30%.

Watchman (5)

Valor (2/2) – Increases Centering built by using Focus-spending attacks by 2. Also reduces the cooldown of Valorous Call by 30 seconds. I love this talent so much, because I love popping Transcendence on demand, especially with the buffs in this build for Transcendence.

Focused Slash (3/3) – Slash, Dispatch, Blade Rush, and Merciless Slash refund 1 focus when used. This is just a great way to keep on fighting when using important skills.

Focus (2)

Master Focus (2/2) – Reduces the cooldown on Master Strike by 3 seconds, and increases its damage by 8%.

Last Updated: 5/8/12 for Update 1.2.3

Be sure to check out the Sentinel/Marauder Advanced Class guide!

For past builds, see the following links:


Healer-killer Juyo Sentinel


Mobility Ataru Sentinel

Armor-piercing Ataru PvE Sentinel


AoE, Force Shii-Cho PvP Sentinel

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