Well, today is Tax Day in the United States, so I figured what better way is there to celebrate the government taking our money than to tell everyone on the internet how I make money in SWTOR. Now that I don’t play SWTOR anymore hardcore (even though I am tempted to go back for Season 2 Ranked PvP), I feel like it is safe to risk killing the market that I used to use to make money in SWTOR. People may hate me for this. Some of you, those of you who aren’t in the know, will love me.
I will say that I am not the first to figure this method out, nor am I the only one using it. It is a very popular method of making money in any game. You see, I don’t sell crafted items, and I don’t sell gathered materials. I sell intermediate materials. Read more…
Welcome to the official Crew Skill guide of The Fanatical Swordsman. This constantly updated guide will be the compendium for our site on crafting in Star Wars: The Old Republic.
LAST UPDATED: 8/1/12 for 1.3.4
For those familiar with crafting in other games, Crew Skills in SWTOR are very similar to other games in some ways and different in others. Crafting is not done by the player directly, but by the player’s companions. Up to five companions may be sent out at a time (the maximum increases as you go: roughly, one during Prologue, two during Chapter 1, three during Chapter 2, four during Chapter 3, and five after completing Chapter 3).
There are three types of Crew Skills: Crafting, Gathering, and Mission. You may have three skills in total and only one Crafting skill at a time, but any combination of Gathering and Mission skills are allowed, though there are some definite advantages to pairing certain ones together.
A very cool high-definition video has been released for Patch 1.2 of Star Wars: The Old Republic, and here are some of the things I saw in it, with additional comments from following the guild summit news.
The video is here.
- New Warzone: Novare Coast (0:32)
- New Operation: Explosive Conflict (0:42)
- New Flashpoint: The Lost Island (0:50)
- Expanded Legacy System (starts at 1:00)
- Drag-and-Drop Family Tree (1:00)
- Characters that finish Act 3 grant skills that can be used by any character during Heroic Moment
- Mailbox available in ship (1:08)
- Practice dummies in ship, both raid boss type and player type (1:10)
- Species of level 50 characters are unlocked for all classes (1:11)
- UI Customization, including Drag-and-Drop feature, profile import and export, and sizing (1:17) Read more…
I have played many games in my lifetime. There have been many dungeon-crawls, many grind-fests, and many hours spent wondering why I was doing what I was doing.
It has all come to an end.
SWTOR has single-handedly given me what I’ve always wanted in an MMO. It has story, zest, interesting systems, and a gun-totin’, wise-crackin’ space cowboy who has a flair for getting in guns blazing and getting out with a smile on his face and bad-guys in smoking piles behind him.
The first thing you need to remember is I like playing characters that remind me of certain parts of me. In other words, I can see myself in that character. My Hunter in LOTRO was a single-minded, goal-oriented killer, just like me (except of course for the “killer” part). My Captain in LOTRO was a lot like me (really more like me) in that he was fond of justice, dignity, and tradition, and he is fiercely loyal to his friends.
My smuggler is fantastic with the ladies, is a great shot, has a hot-rod starship, and is snarky and sarcastic. Just like…wait a minute! That’s not at all like me! I am literally none of those things. I have never shot a gun (though I live in Texas), my car is a boring, practical sedan, I am typically very polite and non-confrontational, and I was completely in the dark about how my wife liked me for a year before I finally asked her out on a date! Read more…
There are so many wonderful features of Star Wars: The Old Republic. I got the immense pleasure of playing the Beta this last weekend, and I want to share some screenshots and opinions. I will be putting out a series of posts with the Top 4s of the many things I got to try, including the classes, the PvP, the systems, and the experience in general.
Crafting has always been one of my favorite facets of MMOs. The mod crafting system from Knights of the Old Republic 2 was a brilliant design, incorporating the ability to modify lightsabers, weapons, and armor that the first game had into a system that was in-depth character progression. The difference here is that the classes are not unbalanced when it comes to crafting ability, unlike in KOTOR.
Here are the top 4 things to know about Crew Skills (crafting) in SWTOR! Read more…