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Archive

Posts Tagged ‘crafting’

20 innovative things about Crowfall

August 14, 2015 7 comments

crowfall

Crowfall is an amazing new MMO that is the works (due to launch sometime late 2016-early 2017). This is definitely an MMO to keep your eye on, especially if you are like me, and you like intense PvP, character creation, meaningful choices and consequences, and bragging rights.

My goal today is to write up some of the reasons I think Crowfall is going to be awesome, that way:

  1. People who follow my blog can become aware of the game if they aren’t already.
  2. People can share this with their friends to get them interested.
  3. I can get this out of my system, because I am addicted to Crowfall news.

Here are 20 things about Crowfall that I think make it different and new when compared to the current MMO scenery. Read more…

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The Pros and Cons of Archeage: Endgame gearing and Hasla

November 30, 2014 1 comment

It is my goal to talk honestly about the flaws and strengths of Archeage, review it a bit, and talk about my experiences in it.  I plan to release 5 articles on Crafting and Travel, Housing and PvP, Leveling and Classes, The Endgame Gear Grind (today’s), and the Trial System and Game Infrastructure.

Note that everything I say is a matter of opinion. The solutions I offer are merely the perspectives of a gamer with a scientific background in programming, but by no means am I a developer who knows what it would take to implement any of it. I simply believe in presenting problems with solutions, rather than just focusing on the negative.

Today’s topics are the endgame gear grind and the bane of my existence, Hasla.

Read more…

The Pros and Cons of Archeage: Crafting and Travel

November 11, 2014 9 comments

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In LOTRO, I got really into crafting. Like a lot. I had every craft maxed.  Also in LOTRO, and especially in games after that, I got really into PvP. That basically became all I do.

So my mission in my MMO-life became finding a game that has both really deep, rich crafting, and awesome PvP.

Oh. Hello, Archeage.

Archeage is a newish MMO that launched in the US and EU in September 2014, but it had been running in South Korea since January 2013.

Some of the main features of Archeage that distinguish it somewhat from the competition are:

  • Lots of crafting skills, including artistry, husbandry, machining, commerce, and other standards like alchemy, weaponry, etc.
  • Open World PvP zones from level 30 (some limited OWPvP before as well)
  • Crime and punishment, including trials where players serve as jurors
  • Rift-style class building
  • Naval combat

It is my goal to talk honestly about the game flaws and strengths, review it a bit, and talk about my experiences in it. Over the course of the next week or so, I plan to release 5 articles on Crafting and Travel (today’s), Housing and PvP, Leveling and Classes, The Endgame Gear Grind, and the Trial System and Game Infrastructure.

Note that everything I say is a matter of opinion. The solutions I offer are merely the perspectives of a gamer with a scientific background in programming, but by no means am I a developer who knows what it would take to implement any of it. I simply believe in presenting problems with solutions, rather than just focusing on the negative.

Today will be a bit shorter, due to the intro, but let’s head to the crafting discussion and the travel methods used in the game!

Read more…

Making Credits Fast in SWTOR

April 15, 2014 6 comments

credits

Well, today is Tax Day in the United States, so I figured what better way is there to celebrate the government taking our money than to tell everyone on the internet how I make money in SWTOR. Now that I don’t play SWTOR anymore hardcore (even though I am tempted to go back for Season 2 Ranked PvP), I feel like it is safe to risk killing the market that I used to use to make money in SWTOR. People may hate me for this. Some of you, those of you who aren’t in the know, will love me.

I will say that I am not the first to figure this method out, nor am I the only one using it. It is a very popular method of making money in any game. You see, I don’t sell crafted items, and I don’t sell gathered materials. I sell intermediate materials. Read more…