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Posts Tagged ‘travel’

The Pros and Cons of Archeage: Crafting and Travel

November 11, 2014 9 comments

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In LOTRO, I got really into crafting. Like a lot. I had every craft maxed.  Also in LOTRO, and especially in games after that, I got really into PvP. That basically became all I do.

So my mission in my MMO-life became finding a game that has both really deep, rich crafting, and awesome PvP.

Oh. Hello, Archeage.

Archeage is a newish MMO that launched in the US and EU in September 2014, but it had been running in South Korea since January 2013.

Some of the main features of Archeage that distinguish it somewhat from the competition are:

  • Lots of crafting skills, including artistry, husbandry, machining, commerce, and other standards like alchemy, weaponry, etc.
  • Open World PvP zones from level 30 (some limited OWPvP before as well)
  • Crime and punishment, including trials where players serve as jurors
  • Rift-style class building
  • Naval combat

It is my goal to talk honestly about the game flaws and strengths, review it a bit, and talk about my experiences in it. Over the course of the next week or so, I plan to release 5 articles on Crafting and Travel (today’s), Housing and PvP, Leveling and Classes, The Endgame Gear Grind, and the Trial System and Game Infrastructure.

Note that everything I say is a matter of opinion. The solutions I offer are merely the perspectives of a gamer with a scientific background in programming, but by no means am I a developer who knows what it would take to implement any of it. I simply believe in presenting problems with solutions, rather than just focusing on the negative.

Today will be a bit shorter, due to the intro, but let’s head to the crafting discussion and the travel methods used in the game!

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A SWTOR Beta Top 4: Things To Know About Travel

December 2, 2011 1 comment

There are so many wonderful features of Star Wars: The Old Republic. I got the immense pleasure of playing the Beta this last weekend, and I want to share some screenshots and opinions. I will be putting out a series of posts with the Top 4s of the many things I got to try, including the classes, the PvP, the systems, and the experience in general.

Travel is the bane of player existence in MMOs. When mounts become available, what they cost, and what they look like are all crucial to our enjoyment of the game. Automated travel, while not as customized, is also important in not only the mechanics of getting around, but also the general feel of the game, e.g. horseback in LOTRO, zeppelins in WoW, and now, speederbikes in SWTOR!

Here are the top 4 things to know about travel in SWTOR!

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A SWTOR Beta Top 4: Things To Know About The Game

November 30, 2011 2 comments

There are so many wonderful features of Star Wars: The Old Republic. I got the immense pleasure of playing the Beta this last weekend, and I want to share some screenshots and opinions. I will be putting out a series of posts with the Top 4s of the many things I got to try, including the classes, the PvP, the systems, and the experience in general.

I think this may be one of the best games I’ve ever played. The character progression, the stories, the class-design, and the PvP are all extraordinary. Everything is pretty polished, and the details are pretty close to being ironed out. I am going to enjoy putting out these posts.

Here are the top 4 neat features in SWTOR! Read more…