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Posts Tagged ‘mods’

A SWTOR Beta Top 4: Things To Know About Crew Skills (Crafting)

December 4, 2011 Comments off

There are so many wonderful features of Star Wars: The Old Republic. I got the immense pleasure of playing the Beta this last weekend, and I want to share some screenshots and opinions. I will be putting out a series of posts with the Top 4s of the many things I got to try, including the classes, the PvP, the systems, and the experience in general.

Crafting has always been one of my favorite facets of MMOs. The mod crafting system from Knights of the Old Republic 2 was a brilliant design, incorporating the ability to modify lightsabers, weapons, and armor that the first game had into a system that was in-depth character progression. The difference here is that the classes are not unbalanced when it comes to crafting ability, unlike in KOTOR.

Here are the top 4 things to know about Crew Skills (crafting) in SWTOR! Read more…

A SWTOR Beta Top 4: Things To Know About The Game

November 30, 2011 2 comments

There are so many wonderful features of Star Wars: The Old Republic. I got the immense pleasure of playing the Beta this last weekend, and I want to share some screenshots and opinions. I will be putting out a series of posts with the Top 4s of the many things I got to try, including the classes, the PvP, the systems, and the experience in general.

I think this may be one of the best games I’ve ever played. The character progression, the stories, the class-design, and the PvP are all extraordinary. Everything is pretty polished, and the details are pretty close to being ironed out. I am going to enjoy putting out these posts.

Here are the top 4 neat features in SWTOR! Read more…