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Posts Tagged ‘biochem’

Making Credits Fast in SWTOR

April 15, 2014 6 comments

credits

Well, today is Tax Day in the United States, so I figured what better way is there to celebrate the government taking our money than to tell everyone on the internet how I make money in SWTOR. Now that I don’t play SWTOR anymore hardcore (even though I am tempted to go back for Season 2 Ranked PvP), I feel like it is safe to risk killing the market that I used to use to make money in SWTOR. People may hate me for this. Some of you, those of you who aren’t in the know, will love me.

I will say that I am not the first to figure this method out, nor am I the only one using it. It is a very popular method of making money in any game. You see, I don’t sell crafted items, and I don’t sell gathered materials. I sell intermediate materials. Read more…

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Crew Skills Guide

August 1, 2012 5 comments

Welcome to the official Crew Skill guide of The Fanatical Swordsman. This constantly updated guide will be the compendium for our site on crafting in Star Wars: The Old Republic.

LAST UPDATED: 8/1/12 for 1.3.4

For those familiar with crafting in other games, Crew Skills in SWTOR are very similar to other games in some ways and different in others. Crafting is not done by the player directly, but by the player’s companions. Up to five companions may be sent out at a time (the maximum increases as you go: roughly, one during Prologue, two during Chapter 1, three during Chapter 2, four during Chapter 3, and five after completing Chapter 3).

There are three types of Crew Skills: Crafting, Gathering, and Mission. You may have three skills in total and only one Crafting skill at a time, but any combination of Gathering and Mission skills are allowed, though there are some definite advantages to pairing certain ones together.
 

Read more…

A SWTOR Beta Top 4: Things To Know About Crew Skills (Crafting)

December 4, 2011 Comments off

There are so many wonderful features of Star Wars: The Old Republic. I got the immense pleasure of playing the Beta this last weekend, and I want to share some screenshots and opinions. I will be putting out a series of posts with the Top 4s of the many things I got to try, including the classes, the PvP, the systems, and the experience in general.

Crafting has always been one of my favorite facets of MMOs. The mod crafting system from Knights of the Old Republic 2 was a brilliant design, incorporating the ability to modify lightsabers, weapons, and armor that the first game had into a system that was in-depth character progression. The difference here is that the classes are not unbalanced when it comes to crafting ability, unlike in KOTOR.

Here are the top 4 things to know about Crew Skills (crafting) in SWTOR! Read more…