Archive
The Pros and Cons of Archeage: Endgame gearing and Hasla
It is my goal to talk honestly about the flaws and strengths of Archeage, review it a bit, and talk about my experiences in it. I plan to release 5 articles on Crafting and Travel, Housing and PvP, Leveling and Classes, The Endgame Gear Grind (today’s), and the Trial System and Game Infrastructure.
Note that everything I say is a matter of opinion. The solutions I offer are merely the perspectives of a gamer with a scientific background in programming, but by no means am I a developer who knows what it would take to implement any of it. I simply believe in presenting problems with solutions, rather than just focusing on the negative.
Today’s topics are the endgame gear grind and the bane of my existence, Hasla.
Guide to Wildstar’s Housing
Normally I write things about Wildstar for Wildstar Radio, but I feel this blog has been neglected. So, while I write PvP articles for them, I’ll write guides here for other things.
Wildstar’s housing system is the best housing system I have ever seen. It is not only deep and varied in what it can do, but it was literally built into the game from the ground up. Everything in the game relates to housing in some way or another; it is not an afterthought.
Wildstar’s housing basically consists of a plot of land floating in the sky. It is instanced, which at first seems closed off, but it really isn’t. There is an in-depth neighboring system that allows you to visit friends on their housing plot and have visitors to yours! Because of the instancing, there can be a much higher decor limit, allowing players to get really creative with their decor.
This guide will cover how to get a house, how to customize it, how to use the Housing UI, how to tweak your decor just right, how to deal with the neighbors, and what addons are useful to a housing aficionado. There’s a table of contents with links after the jump.
LAST UPDATED: 7/16/14
Making Credits Fast in SWTOR
Well, today is Tax Day in the United States, so I figured what better way is there to celebrate the government taking our money than to tell everyone on the internet how I make money in SWTOR. Now that I don’t play SWTOR anymore hardcore (even though I am tempted to go back for Season 2 Ranked PvP), I feel like it is safe to risk killing the market that I used to use to make money in SWTOR. People may hate me for this. Some of you, those of you who aren’t in the know, will love me.
I will say that I am not the first to figure this method out, nor am I the only one using it. It is a very popular method of making money in any game. You see, I don’t sell crafted items, and I don’t sell gathered materials. I sell intermediate materials. Read more…
Gunslingers in 2.4
Let me preface this with the statement that I have been writing PvP articles about Update 2.4…they just aren’t on this site. For my PvP articles, head to Corellian Run Radio to read them. I have one that is a general arena overview, one about meta-strategies in arenas, and one on the focus target system, which is applicable to warzones as well as arenas.
So for PvP, I like to give Corellian Run precedence on those articles, since I write a PvP column. But Gunslingers are mine. So here we go!
First off, there were no changes to the Gunslinger class at all. So the basic tenets I set forth in my Gunslinger Advanced Class Guide and the subsequent articles on the Saboteur, Sharpshooter, and Dirty Fighting trees are all still relevant.
But let’s talk arenas. First off, I will describe my experience in arenas overall. Read more…