Archive
The Pros and Cons of Archeage: Endgame gearing and Hasla
It is my goal to talk honestly about the flaws and strengths of Archeage, review it a bit, and talk about my experiences in it. I plan to release 5 articles on Crafting and Travel, Housing and PvP, Leveling and Classes, The Endgame Gear Grind (today’s), and the Trial System and Game Infrastructure.
Note that everything I say is a matter of opinion. The solutions I offer are merely the perspectives of a gamer with a scientific background in programming, but by no means am I a developer who knows what it would take to implement any of it. I simply believe in presenting problems with solutions, rather than just focusing on the negative.
Today’s topics are the endgame gear grind and the bane of my existence, Hasla.
The Pros and Cons of Archeage: Leveling and Classes
I’m back from sleepless nights, and a good portion of the first chapter of my dissertation is completed. Real life, amirite?
So now to get on schedule!
It is my goal to talk honestly about the flaws and strengths of Archeage, review it a bit, and talk about my experiences in it. I plan to release 5 articles on Crafting and Travel, Housing and PvP, Leveling and Classes (today’s), The Endgame Gear Grind, and the Trial System and Game Infrastructure.
Note that everything I say is a matter of opinion. The solutions I offer are merely the perspectives of a gamer with a scientific background in programming, but by no means am I a developer who knows what it would take to implement any of it. I simply believe in presenting problems with solutions, rather than just focusing on the negative.
Today’s topics are the leveling process and what I thought about it, as well as a discussion of the class system.
The Pros and Cons of Archeage: Housing and PvP
It is my goal to talk honestly about the flaws and strengths of Archeage, review it a bit, and talk about my experiences in it. I plan to release 5 articles this week on Crafting and Travel (yesterday’s), Housing and PvP (today’s), Leveling and Classes, The Endgame Gear Grind, and the Trial System and Game Infrastructure.
Note that everything I say is a matter of opinion. The solutions I offer are merely the perspectives of a gamer with a scientific background in programming, but by no means am I a developer who knows what it would take to implement any of it. I simply believe in presenting problems with solutions, rather than just focusing on the negative.
Today we talk about Housing, the problems facing it, and my favorite of all topics, PvP.
The Pros and Cons of Archeage: Crafting and Travel
In LOTRO, I got really into crafting. Like a lot. I had every craft maxed. Also in LOTRO, and especially in games after that, I got really into PvP. That basically became all I do.
So my mission in my MMO-life became finding a game that has both really deep, rich crafting, and awesome PvP.
Oh. Hello, Archeage.
Archeage is a newish MMO that launched in the US and EU in September 2014, but it had been running in South Korea since January 2013.
Some of the main features of Archeage that distinguish it somewhat from the competition are:
- Lots of crafting skills, including artistry, husbandry, machining, commerce, and other standards like alchemy, weaponry, etc.
- Open World PvP zones from level 30 (some limited OWPvP before as well)
- Crime and punishment, including trials where players serve as jurors
- Rift-style class building
- Naval combat
It is my goal to talk honestly about the game flaws and strengths, review it a bit, and talk about my experiences in it. Over the course of the next week or so, I plan to release 5 articles on Crafting and Travel (today’s), Housing and PvP, Leveling and Classes, The Endgame Gear Grind, and the Trial System and Game Infrastructure.
Note that everything I say is a matter of opinion. The solutions I offer are merely the perspectives of a gamer with a scientific background in programming, but by no means am I a developer who knows what it would take to implement any of it. I simply believe in presenting problems with solutions, rather than just focusing on the negative.
Today will be a bit shorter, due to the intro, but let’s head to the crafting discussion and the travel methods used in the game!