Player: “We don’t like gear in PvP. We want it to be based on skill. A symptom of this disease is gearing is random and Battlemaster lootboxes suck because they aren’t fun.”
Bioware: “Okay, well you can now buy gear you want, but it takes a long time.”
Player: “We like ranked 8-man PvP, but the queue times are long without cross-server and preseason 1 is taking forever (over a year)”
Bioware: “Oh, well, I know we promised cross-server, but we’re gonna remove that game type and give you one that is radically different in style in a way that completely eliminates the point of some of the advanced classes.”
Player: “We still don’t like gear in PvP. We still want it to be based on skill. The grind is strong with this one.”
Bioware: “Here is a starter set of gear for zero credits that no one will buy.”
Player: “We STILL don’t like gear in PvP. We actually want it to be based on skill. The grind (that was unchanged) is still strong with this one.”
Bioware: “How about a system that makes your gear less important, but still needed? Oh, but PvEers and naked people will be more powerful than you.”
Player: “We still REALLY don’t like gear in PvP. We still want it to be based on skill. Also, the PvEers hurt me.”
Bioware: “Okay, we’ll fix that broken system we put in (finally), and here are some reduced costs so only the first two weeks of warzones on a new character will be miserable instead of two months of misery.”
Player: “Okay, this gearing system is still a little rough, but I finally can get my alts consistently geared and it is a fairly enjoyable process. How about some more maps at some point? And maybe keep working on cross-server to help ranked populations?”
Bioware: “We need a new system. This “getting gear consistently” thing isn’t as fun as not knowing where your next meal will come from. Tell you what, pay us money and we’ll give you gear. But it will be random. And good luck min-maxing. Oh and hey, we heard your complaints about the PvEers and we’ve made sure they have the same problems you do now.”
Player: “We don’t like the Alliance lootboxes, they aren’t fun, and they’re pointless.”
Bioware: “Oh then we’ll give them a point! We’ll make it so you have to get them for gear. Exclusively gearing through lootboxes! Now they aren’t pointless.”
UPDATED: 12/29/14 for Update 3.0.1
With Update 3.0 came a lot of combat changes, and I have been wanting to write a post on Attack Types and Damage Types for about 3 years now (I know, lazy). Here are some of the most recent changes, along with the Attack and Damage Types for reference, so people can more effectively create Ops groups and Ranked PvP teams.
Enjoy! Read more…
It is my goal to talk honestly about the flaws and strengths of Archeage, review it a bit, and talk about my experiences in it. I plan to release 5 articles on Crafting and Travel, Housing and PvP, Leveling and Classes, The Endgame Gear Grind (today’s), and the Trial System and Game Infrastructure.
Note that everything I say is a matter of opinion. The solutions I offer are merely the perspectives of a gamer with a scientific background in programming, but by no means am I a developer who knows what it would take to implement any of it. I simply believe in presenting problems with solutions, rather than just focusing on the negative.
Today’s topics are the endgame gear grind and the bane of my existence, Hasla.
When it comes to Wildstar PvP, I am in love with the actual process of fighting and playing the game modes. What I am not in love with is the massive gear disparity and the problems that come with having gear attached to rating. Here are some of my thoughts and what is going to happen, per Kevin Lee (Lead PvP Designer for Wildstar).
First off, as you might have noticed, there are some balance issues in the game right now. Two things stick out:
1. 1800 rated gear is vastly superior to non-rated blues. As Taugrim explains neatly in this article, it is like a Middle-schooler facing King Leonidas of Sparta. There is literally no way a comparably-skilled player will be able to win against 1800 gear in non-rated blues. Here are the increases in values of stats on live right now when going from non-rated gear to the 1800 gear: Read more…
Welcome to the Update 2.0 Leveling Gear Guide! This guide is compiled from a combination of my experience leveling a brand new character on a brand new server without the aid of my crafters and the knowledge of the systems in place.
This guide is not an endgame gearing guide. Once you hit level 55, you are on your own. This is a guide about getting the maximum use out of your planetary commendations while leveling. First off, let’s talk about what planetary commendations are. Read more…