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Posts Tagged ‘warzone’

Bioware Needs to Be Cautious

June 19, 2013 11 comments

Recently there was a post by Bioware Lead Designer Bruce Maclean (who unfortunately seems to be my favorite punching bag). It said a lot of stuff about events and such, but the final paragraph read as follows:

Game Update 2.4 is also in the pipe and being worked on for an October release. Even though our mantra is smaller more frequent patches this particular update is shaping up to be very big, with tons of new content and big PvP updates especially targeting Ranked play. We’ll start sharing details next month. If you absolutely *have* to glimpse the potential future, enter a Force trance and focus on these key phrases. Oricon. Warzone Arenas. Dread Masters.

Now, I look at this and the first thing I think is “Warzone Arenas?!?! AWESOME!!!”

The second thing I think is “what the heck do Oricon and Dread Masters have to do with PvP?” Read more…

Update 2.0 Leveling Gear Guide

June 13, 2013 7 comments

Welcome to the Update 2.0 Leveling Gear Guide! This guide is compiled from a combination of my experience leveling a brand new character on a brand new server without the aid of my crafters and the knowledge of the systems in place.

This guide is not an endgame gearing guide. Once you hit level 55, you are on your own. This is a guide about getting the maximum use out of your planetary commendations while leveling. First off, let’s talk about what planetary commendations are. Read more…

The name’s Degana. Deg’eldari’oned Degana

January 16, 2013 Comments off

Deg'eldari'oned Ding

After completing my Sage, that left two advanced classes before I had all 8 stories completed. After completing the Nightmare mode raid I talked about in my last article, I logged on to my Operative (a Chiss named Deg’eldari’oned) to start leveling him, since he was the next on my list.

He started about level 22 and has since been rocketed up to level 50. Let me tell you why I moved so fast on these characters I had been avoiding for so long.

Read more…

Geldarion Says: How To Guard Objectives in PvP

September 21, 2012 1 comment

Guarding objectives well is an essential skill in organized team PvP like in SWTOR. Check out this video for my top 5 tips for succeeding at this vital task.

 

 

Some Love for PvP and Gunslingers/Snipers in Patch 1.2.1

April 24, 2012 Comments off

Hello fellow slingers-of-guns and other, not-as-cool-people! (just kidding…but it’s true)

The patch that went live today, Patch 1.2.1, has some nice bonuses for Gunslingers and Snipers in general, but also for Sharpshooter/Marksmanship specced ones. The love comes in the form of 5% damage boosts to a bunch of our main heavy-hitters: Charged Burst, Aimed Shot, Speed Shot, Quickdraw, and Trickshot.

While I don’t personally love Sharpshooter for PvP purposes, as the primarily energy damage-based spec is mitigated a lot by armor at endgame PvP, the other boosts are universal to the Gunslinger and will be nice to have.

Some other universal boosts in this patch are the PvP commendations required for Warzone consumables have been reduced from 20/item to 10/item, back to where they were pre-1.2. This is a great change, as I had basically given up using them on my alts in most situations. On my main, I had used all my Mercenary commendations before the patch on purchasing Medpacs, and I had stockpiled about 90 of them. This store had dwindled down to 30 or so.

For Commandos, Havok Rounds now correctly boosts your healing on Kolto Bomb. Apparently, based on lack of patch notes on Mercenaries, we can safely assume it was only affecting us (/sarcasm on “wow, a bug only affecting the Republic side, that’s new!” /sarcasm off).

Sentinels now correctly have a lowered global cooldown on Cyclone Slash when they have popped Zen in Ataru Form. Again, no mention of Marauders.

Helmets now unify colors correctly. I looked at that and said, “Ohhhh, that’s why my Commando’s helmet stayed blue with a green chest.”

And finally, the item I am super-excited about. “Corrected an issue that prevented players from adding offline players to their friends list.” Hallelujah! From the very beginning this has annoyed me. The whole point of a friends list is to know when someone comes online. How would I know they are online to add them to my friends list, if they aren’t in my friends list?

Now if we can just get a /readycheck, we’ll be in good shape…

What do you think about these changes? Anything you were hoping that would be added fairly soon that still is missing in the game?