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Archive

Posts Tagged ‘build’

Attacks, Damage, Buffs, and Debuffs in SWTOR

December 29, 2014 4 comments

UPDATED: 12/29/14 for Update 3.0.1

With Update 3.0 came a lot of combat changes, and I have been wanting to write a post on Attack Types and Damage Types for about 3 years now (I know, lazy). Here are some of the most recent changes, along with the Attack and Damage Types for reference, so people can more effectively create Ops groups and Ranked PvP teams.

Enjoy! Read more…

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Gunslinger Builds: Dirty Fighting

April 25, 2013 1 comment

geldarion current PvP gear

LAST UPDATED: 2.0.0

Welcome to the Gunslinger Builds Guide. This guide is focused on the Dirty Fighting tree, and contains all Dirty Fighting builds I have used or will at some point use. This means that the other build guides on my site for the Dirty Fighting tree may not be kept up-to-date, but this one will always be kept current. Also be sure to check out the other guides on the other two trees, Sharpshooter and Saboteur!

This build guide will be in three parts. The first part is a brief description of the tree and its uses. The second part is what I consider to be “core” talents in the tree, i.e. talents I would never go without. The third part contains all of the variations that I use, have tried, or have thought about trying. Read more…

Gunslinger Builds: Saboteur

April 24, 2013 1 comment

geldarion current PvP gear

LAST UPDATED: 2.0.0

Welcome to the Gunslinger Builds Guide. This guide is focused on the Saboteur tree, and contains all Saboteur builds I have used or will at some point use. This means that the other build guides on my site for the Saboteur tree may not be kept up-to-date, but this one will always be kept current. Also be sure to check out the other guides on the other two trees, Sharpshooter and Dirty Fighting!

This build guide will be in three parts. The first part is a brief description of the tree and its uses. The second part is what I consider to be “core” talents in the tree, i.e. talents I would never go without. The third part contains all of the variations that I use, have tried, or have thought about trying. Read more…

Gunslinger Builds: Sharpshooter

April 23, 2013 4 comments

geldarion current PvP gear

LAST UPDATED: 2.0.0

Welcome to the Gunslinger Builds Guide.  This guide is focused on the Sharpshooter tree, and contains all Sharpshooter builds I have used or will at some point use. This means that the other build guides on my site for the Sharpshooter tree may not be kept up-to-date, but this one will always be kept current. Also be sure to check out the other guides on the other two trees, Saboteur and Dirty Fighting!

This build guide will be in three parts. The first part is a brief description of the tree and its uses. The second part is what I consider to be “core” talents in the tree, i.e. talents I would never go without. The third part contains all of the variations that I use, have tried, or have thought about trying. Read more…

PvP Talent Build: Shield Tech/Advanced Prototype Hybrid Powertech – 25/14/2

June 9, 2012 3 comments

LAST UDPATE: Update 1.2.6

This is a PvP build for the Powertech. It is a hybrid between the Shield Tech and Advanced Prototype specialization trees.

Note: This build was created with the Darth Hater Talent Calculator. The link to view this build is here. The associated Vanguard build is here.

Class: Powertech
Primary Focus: Shield Tech
Secondary Focus: Advanced Prototype
Purpose: PvP
Goal: This build is about movement, interrupts, damage mitigation, and our favorite: Rocket Punch. This build incorporates Jet Charge, while taking both damage mitigation talents for a total of 9% damage mitigation while Ion Gas Cylinder is active. This build uses some shield-activated talents, but does not stack shield-chance itself, due to only being able to shield half of the damage types. Rocket Punch is buffed with a proc-based cooldown-reset, a boost to crit chance and damage, and a boost to direct damage.

Easily one of the coolest armor looks in the game

All points allocated are the maximum allowed for each ability, unless otherwise noted.

Read more…