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Posts Tagged ‘powertech’

PvP Talent Build: Shield Tech/Advanced Prototype Hybrid Powertech – 25/14/2

June 9, 2012 3 comments

LAST UDPATE: Update 1.2.6

This is a PvP build for the Powertech. It is a hybrid between the Shield Tech and Advanced Prototype specialization trees.

Note: This build was created with the Darth Hater Talent Calculator. The link to view this build is here. The associated Vanguard build is here.

Class: Powertech
Primary Focus: Shield Tech
Secondary Focus: Advanced Prototype
Purpose: PvP
Goal: This build is about movement, interrupts, damage mitigation, and our favorite: Rocket Punch. This build incorporates Jet Charge, while taking both damage mitigation talents for a total of 9% damage mitigation while Ion Gas Cylinder is active. This build uses some shield-activated talents, but does not stack shield-chance itself, due to only being able to shield half of the damage types. Rocket Punch is buffed with a proc-based cooldown-reset, a boost to crit chance and damage, and a boost to direct damage.

Easily one of the coolest armor looks in the game

All points allocated are the maximum allowed for each ability, unless otherwise noted.

Read more…

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6-month SWTOR Photojournal

June 5, 2012 1 comment

Here is a photojournal of all of my fun this last 6 months in SWTOR. Read more…

Video: Bounty Hunters are Awesome

May 24, 2012 1 comment

Here is a short video of my Bounty Hunter Powertech, Geldarr. Just a quick one, but fun!

Beginner’s Guide: The Odd Man Out – Support Classes

December 10, 2011 Comments off

Which one does not belong in the Trinity of kittens?

Most of you now know about the MMO Trinity, which is Tank, Healer, and DPS classes (if you don’t click here, here, and here, respectively)

There is another type of class that has seen very wide use, and that is the class role of Support. Technically, Healers fall under the umbrella of “Support,” but I am going to talk about the classes that aren’t really Tanks, Healers, or DPS, but fall under a special sub-category all of their own.

Support classes are usually good for buffing, debuffing, utility skills like cures, off-healing, and power-healing. My ideal group in LOTRO for example has two Healers (one of which can be a Support class), one Tank, one other Support specifically for that purpose, and two DPS. For easier content, one healer can be swapped out for DPS. But what does a Support class actually bring to the table? Read more…

Beginner’s Guide: The MMO Trinity – Tank

December 8, 2011 3 comments

Most of you probably know about the MMO Trinity, which is Tank, Healer, and DPS (Damage Per Second). However, with this blog swinging towards a new MMO, Star Wars: The Old Republic, some people may be looking around for information on classes and not know what they are looking at when it comes to their class role. So I have decided to take it upon myself to explain the MMO Trinity as if my audience has never heard of it.

Hate it or love it, most MMOs are built with the idea that there will be someone to take the big hits, someone to heal back up the big hits, and someone to dish out the big hits. That is just a fact of life. There have been other class roles defined by different games, such as Pullers, Support, and Chippers (only know this last one from Rappelz, was kinda like Debuffer). Support is the only class-role besides the Trinity that has seen wide usage.

Tanks are arguably the make-it-or-break-it class-role. Granted, heals are important, but if the tank does their job poorly, the entire group can die. Tanks are built for two things: taking damage and irritating the crap out of monsters. Read more…