Archive
Gunslinger Builds: Dirty Fighting
LAST UPDATED: 2.0.0
Welcome to the Gunslinger Builds Guide. This guide is focused on the Dirty Fighting tree, and contains all Dirty Fighting builds I have used or will at some point use. This means that the other build guides on my site for the Dirty Fighting tree may not be kept up-to-date, but this one will always be kept current. Also be sure to check out the other guides on the other two trees, Sharpshooter and Saboteur!
This build guide will be in three parts. The first part is a brief description of the tree and its uses. The second part is what I consider to be “core” talents in the tree, i.e. talents I would never go without. The third part contains all of the variations that I use, have tried, or have thought about trying. Read more…
Gunslinger Builds: Saboteur
LAST UPDATED: 2.0.0
Welcome to the Gunslinger Builds Guide. This guide is focused on the Saboteur tree, and contains all Saboteur builds I have used or will at some point use. This means that the other build guides on my site for the Saboteur tree may not be kept up-to-date, but this one will always be kept current. Also be sure to check out the other guides on the other two trees, Sharpshooter and Dirty Fighting!
This build guide will be in three parts. The first part is a brief description of the tree and its uses. The second part is what I consider to be “core” talents in the tree, i.e. talents I would never go without. The third part contains all of the variations that I use, have tried, or have thought about trying. Read more…
Gunslinger/Sniper Advanced Class Guide
Welcome to the Gunslinger/Sniper Advanced Class Guide! This is the go-to compendium of knowledge for The Fanatical Swordsman on the Gunslinger and Sniper advanced classes.
LAST UPDATE: Updating to 3.0.1, please pardon our dust
Note from Geldarion: The Gunslinger is my main, and I find it an extremely fun playstyle, especially if you like ranged DPS. While difficult to play well in PvP, the Gunslinger/Sniper can be a potent force if played correctly. For readability sake, since it is my main, I will use the term Gunslinger as the overall descriptor of this class-type, especially for things that are true of both classes, such as discussions of general tactics. However, I will refer to the specializations by both their names, and I will show builds for both the Smuggler and the Agent, and I will refer to skills in a manner as such: Smuggler skill name/Agent skill name.
PvP Talent Build: Survival Gunslinger
LAST UPDATE: Update 1.3.2
This is a PvP build for the Gunslinger. This will mainly utilize the Saboteur specialization, with enough points in Sharpshooter to gain the Ballistic Dampers talent, which allows use of the strategy Dampers Defense.
Note: This build was created with the Darth Hater Talent Calculator. The link to view this build is here. The parallel Sniper build is here.
Class: Gunslinger
Primary Focus: Saboteur
Secondary Focus: Sharpshooter for Dampers Defense strategy
Purpose: PvP
Goal: This build is about survival. While your numbers in Warzones might be lower than in a Sharpshooter spec when it comes to pure damage, in 1v1 combat on Ilum or in a Warzone, Saboteur has the longest staying power. Cool Head (which now heals you in this spec) and Defense Screen become usable every minute, damage taken in Cover is reduced, Scrambling Field has a lower cooldown, and the Gunslinger is still able to take advantage of Ballistic Dampers from the Sharpshooter tree.
General Strategies
Attacking: Shock Charge then Vital Shot to get the bleeds ticking, then Sabotage Charge followed with Speed Shot provides some nice burst damage. Remember that some Contingency Charges are usually left on the target after Speed Shot, so hit them with Flurry of Bolts or if you jump out of cover use the free Quick Shots to regain some energy and make that downtime count. Follow with a usual rotation of Charged Burst and CC, etc.
Defending: Cover is a 6% damage shield in this spec essentially and Hunker Down gains 20 seconds of anti-CC. Use Defense Screen and Cool Head as soon as damage starts rolling in. Use Sabotage to blow up your Shock Charge and recover Cool Head and Defense Screen. Against Snipers and lightsabers, Dodge gives 3 seconds of immunity to ranged and melee attacks. Use it on their hard hitting stuff if you can (i.e. early, since they will try to hit you hard first).