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Posts Tagged ‘reverse engineering’

Patch 1.2 Video and Gleanings

March 7, 2012 Comments off

A very cool high-definition video has been released for Patch 1.2 of Star Wars: The Old Republic, and here are some of the things I saw in it, with additional comments from following the guild summit news.

The video is here.

  • New Warzone: Novare Coast (0:32)
  • New Operation: Explosive Conflict (0:42)
  • New Flashpoint: The Lost Island (0:50)
  • Expanded Legacy System (starts at 1:00)
    • Drag-and-Drop Family Tree (1:00)
    • Characters that finish Act 3 grant skills that can be used by any character during Heroic Moment
      • Juggernaut using Flamethrower (1:05)
      • Smuggler using Force Choke (1:07)
    • Mailbox available in ship (1:08)
    • Practice dummies in ship, both raid boss type and player type (1:10)
    • Species of level 50 characters are unlocked for all classes (1:11)
  • UI Customization, including Drag-and-Drop feature, profile import and export, and sizing (1:17) Read more…
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A SWTOR Beta Top 4: Things To Know About Crew Skills (Crafting)

December 4, 2011 Comments off

There are so many wonderful features of Star Wars: The Old Republic. I got the immense pleasure of playing the Beta this last weekend, and I want to share some screenshots and opinions. I will be putting out a series of posts with the Top 4s of the many things I got to try, including the classes, the PvP, the systems, and the experience in general.

Crafting has always been one of my favorite facets of MMOs. The mod crafting system from Knights of the Old Republic 2 was a brilliant design, incorporating the ability to modify lightsabers, weapons, and armor that the first game had into a system that was in-depth character progression. The difference here is that the classes are not unbalanced when it comes to crafting ability, unlike in KOTOR.

Here are the top 4 things to know about Crew Skills (crafting) in SWTOR! Read more…