Archive
Posts Tagged ‘flashpoints’
Allies (1.3) is Live!…Update Highlights
June 26, 2012
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Bioware has been nice enough to let us know when their patches are actually set to release instead of springing them on us after an indefinite wait. So most of us know now that 1.3 is live, and ready to go. This lovely update grants the SWTOR community some nice updates to our gaming experience, and here’s a quick rundown. Read more…
Categories: General
Augmentation, crafting, flashpoints, Group Finder, legacy, operations, pve, PvP, update, warzones
Patch 1.2 Video and Gleanings
March 7, 2012
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A very cool high-definition video has been released for Patch 1.2 of Star Wars: The Old Republic, and here are some of the things I saw in it, with additional comments from following the guild summit news.
The video is here.
- New Warzone: Novare Coast (0:32)
- New Operation: Explosive Conflict (0:42)
- New Flashpoint: The Lost Island (0:50)
- Expanded Legacy System (starts at 1:00)
- UI Customization, including Drag-and-Drop feature, profile import and export, and sizing (1:17) Read more…
Categories: Crew Skills, PvP, SWTOR
agent, bounty hunter, combat log, companions, consular, crafting, crew skills, endgame, flashpoints, gear, guild, ilum, inquisitor, knight, legacy, patch 1.2, pve, PvP, reverse engineering, smuggler, star wars the old republic, SWTOR, trooper, UI, warrior