Archive

Posts Tagged ‘UI’

Patch 1.2 Video and Gleanings

March 7, 2012 Comments off

A very cool high-definition video has been released for Patch 1.2 of Star Wars: The Old Republic, and here are some of the things I saw in it, with additional comments from following the guild summit news.

The video is here.

  • New Warzone: Novare Coast (0:32)
  • New Operation: Explosive Conflict (0:42)
  • New Flashpoint: The Lost Island (0:50)
  • Expanded Legacy System (starts at 1:00)
    • Drag-and-Drop Family Tree (1:00)
    • Characters that finish Act 3 grant skills that can be used by any character during Heroic Moment
      • Juggernaut using Flamethrower (1:05)
      • Smuggler using Force Choke (1:07)
    • Mailbox available in ship (1:08)
    • Practice dummies in ship, both raid boss type and player type (1:10)
    • Species of level 50 characters are unlocked for all classes (1:11)
  • UI Customization, including Drag-and-Drop feature, profile import and export, and sizing (1:17) Read more…

A SWTOR Beta Top 4: Things I DON’T Like About The Game

December 9, 2011 5 comments

There are so many wonderful features of Star Wars: The Old Republic. I got the immense pleasure of playing the Beta this last weekend, and I want to share some screenshots and opinions. I will be putting out a series of posts with the Top 4s of the many things I got to try, including the classes, the PvP, the systems, and the experience in general.

I have to be honest. I have posted things I love about SWTOR, and I have illustrated that I am clearly looking forward to getting my hands on this game again. However, to be completely fair, I need to at least do one post on things I DON’T like about the game (vs. you know, the 9 posts I did on what I love).

Here are the top 4 things I don’t like in SWTOR. Read more…

How to Harness the HUD, Part 2

June 27, 2011 3 comments

This is the second installment of How to Harness the HUD. Today’s topic is the Quickslots and Social Options.

This will not cover keybinding the quickslots; that will follow in a later post.

Quickslots

The quickslots page is primarily dedicated to display and placement of quickslot bars. Let’s talk about the quickslot bars first.

There are six quickslot bars, each with 12 slots. These bars are for the purpose of holding skills and items for ease of use, especially in combat. Each bar is completely keybindable, and all of the bars except for the main bar have individual options for hiding them, docking them, and positioning them. Read more…