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Posts Tagged ‘HUD’

How to Harness the HUD, Part 2

June 27, 2011 3 comments

This is the second installment of How to Harness the HUD. Today’s topic is the Quickslots and Social Options.

This will not cover keybinding the quickslots; that will follow in a later post.

Quickslots

The quickslots page is primarily dedicated to display and placement of quickslot bars. Let’s talk about the quickslot bars first.

There are six quickslot bars, each with 12 slots. These bars are for the purpose of holding skills and items for ease of use, especially in combat. Each bar is completely keybindable, and all of the bars except for the main bar have individual options for hiding them, docking them, and positioning them. Read more…

How to Harness the HUD, Part 1

June 13, 2011 6 comments

Sometimes when a new player logs in to a game, they just stand there in confusion with all of the many buttons!!! You have the general health bar, power bar, skill bar, inventory bags, etc. that are present in every combat/exploring game. Then you have a slough of options to wade through as you make seemingly unimportant decisions about whether you automatically loot all, or have trivial quest icons shown, or have static tooltips, or even have tooltips at all. Read more…