Home > Beginner Guides, Free-to-Play Guides, General, SWTOR, SWTOR Advice, Updates and Expansions > A Free-to-Play Player’s Guide to the Cartel Market
  1. Stoyer
    November 16, 2012 at 5:23 am

    That’s pretty good guide. After leveling to 50 what can you do without purchasing any weekly passes?

    • November 16, 2012 at 4:32 pm

      You can do the Ilum, Corellia, and Belsavis dailies (not Section X, though it is on Belsavis). This gives you money that will be capped at a certain point and daily commendations that can be traded in for gear, recipes, cosmetic items, etc.
      You can run as many Flashpoints as you want, though you cannot get gear from more than three of them per week.
      You can run five Warzones per week.

      For a decent beginner 50 set of gear that is not Artifact, and thus can be worn without the Artifact Gear Authorization, go to the PvP Terminal when you hit 50 and pick up the Recruit MK-2 Set. This will give the bare bones gear that you need for everything else.

      Without Artifact Gear Authorization almost everything you do at level 50 is for the fun only, as almost everything that drops is Artifact level. Also, the Hard-Mode Flashpoints are really balanced for people with level 50 Artifact gear, whether that be from dailies, crafting, or regular level 50 Flashpoints.

      Regular Flashpoints are generally fine with the Recruit Gear. Hard-Mode Flashpoints really aren’t.

      Because of this people might resent if you join up for HM Flashpoints through the group finder if you are only wearing Prototype gear and you have not purchased the AGA. You might get kicked by less nice groups even. It isn’t really malice, they just don’t see a reason for players to want to carry you through the Flashpoint only to have you win a roll on something you can’t use. It is an unfortunate side-effect of the system.

      Crafting is always an option, though it would mostly be not-for-profit, due to the credit cap.

      Finally, you can do what many of us did when we cleared raids and tired of PvP for the long periods of time between content updates: roll an alt! It is a rather enjoyable thing to take an alt though a new story, racing through world quests. The third or fourth time and it is a little more tedious, but the second time is often great!

  2. ray
    November 16, 2012 at 8:22 am

    excellent advice for us neewbies, thanks

  3. Jeff
    November 17, 2012 at 1:46 am

    Do you know anything about the authorization requirement to use a lightsaber?

    • November 17, 2012 at 8:08 am

      Lightsabers are granted naturally in the first 10 levels of the Jedi Knight, Sith Warrior, Jedi Consular, and Sith Inquisitor stories. There are no costs involved in Cartel Coins.

  4. Pedro
    November 18, 2012 at 2:24 pm

    When I buy quickbars and crew skills, are they unlocked forever or on monthly basis? Also are they unlocked per character or for all characters I have? Thanks.

    • November 19, 2012 at 5:18 pm

      They are unlocked forever, and you have the option of buying them per character or per account.

  5. Jason
    November 20, 2012 at 2:13 pm

    So excited that they made it FTP! I’ve got a couple friends that are going start playing it as well

    • November 20, 2012 at 2:23 pm

      Yeah, if nothing else, it has about 25 single player games in the story alone, all free! It is a great deal!

  6. ronan177
    November 21, 2012 at 10:07 am

    don’t expect to play for free for long though, after you hit level 15 you start to run into barriers, you really need to get preferred status sooner rather than later.

    • November 21, 2012 at 10:52 am

      Yeah, it is like a lot of the “free to play” games. It is going to be inconvenient, but free. That is part of the system. This article is exactly for how to spend the least amount of money and get the most amount of features.

  7. ElectricMayhem
    November 30, 2012 at 1:46 am

    I’d be a returning player if I came back, with no interest in PvP and (for now) no interest in PvE Heroics. I’d strictly just like to experience all the remaining storylines with at little fuss as possible (and at my own pace with F2P).

    If I understand correctly, there are Class Mission XP Legacy Perks (6? of them that stack) that can be bought from the store. Assuming I just want to play the unique class missions and no side content, are these perks worth the price? About how many would I need to buy to keep up if only leveling through class missions? All six for each character?

    Also, I ducked out before the Legacy system was fully implemented – I’m assuming when the 2 character limit kicks in that you can delete a character and maintain whatever Legacy points, traits, unlocks for your future characters? Thanks!!

    • November 30, 2012 at 8:44 am

      Alright good question! Four things:

      1. You probably won’t be able to level up just with class missions. You will need to do some side quests. The nice thing about the XP boosts is you can do FEWER side quests, though. You might only have to do every other planet.

      2. The XP boost with the Legacy system are pretty expensive, at 275k for all five unlocks. You also can buy the XP boosts in the store, as they stack.

      3. Character perks in the legacy system are just that: character specific. Any XP boosts will be only for that character. However, your legacy level and the account unlocks like the mailbox on your ship are account-wide. You will also keep the legacy abilities and the class buffs from a character even if you delete him.

      4. There is a patch coming up that will give you four quickbars as a preferred player, as well as 6 character slots. That should be enough to hold you until they give you the ability to buy character slots, if you don’t want to delete anyone.

      Welcome back to the game! Let me know if you have any more questions!

      • ElectricMayhem
        December 3, 2012 at 9:48 am

        Were the Hutt and Faction markets merged? I see there was talk about it in April, and it looks like I’m able to see a sale that I created in Fleet on the Nar Shadda terminal.

        I’m debating the market terminal unlock for your ship. Without a fleet pass, it seems pretty valuable. Especially if the markets were indeed merged.


        • December 3, 2012 at 10:10 am

          Yes, the markets were merged a while back. I am myself contemplating getting the ship unlock, as I get massive lag on the fleet, but I don’t have enough Cartel Coins yet. I think I will be getting the cargo bay unlock first too. The account-wide unlock is just too good of a deal for me.

  8. December 27, 2012 at 2:11 pm

    why purchase unlocks per account, if I can only have 2 characters, and buying separately for two character is cheaper? If we we can unlock characters in the future will my purchases extend to them?

    • January 4, 2013 at 3:03 am

      If you are preferred, then you get more slots, then it would be cheaper. Subs definitely get use out of this, as they get 12 characters. I saved 11 million credits by buying two vault unlocks for my account on 12 characters.

      • John
        July 10, 2013 at 5:13 am

        I’ve bought an equipment artifact unlock during preferred, then i subs. when i become preferred again, will i have to buy a new equipment artifact unlock?

        • July 10, 2013 at 9:51 am

          Nope, that character is forever unlocked! Anytime you use an “unlock” it is permanent for that character, and sometimes for account or legacy, depending on whether it mentions those.

  9. March 7, 2013 at 12:13 pm

    if i buy for the account, something like inventory space, instead of for one character, does this apply to future characters or only to characters already created? also, is this per server or across all servers? Is it possible to create 6 characters, as a premier account, on each server, then get the account unlock for all servers and all characters?

    • March 7, 2013 at 12:46 pm

      It applies to all current and future characters on all servers when you buy “account” unlocks. “legacy” unlocks are only that server. I started a new sniper on a different server and I had the two cargo bay unlocks I had purchased on my original server. It didn’t save me as many credits though, as the first two unlocks are way cheaper than the later ones, and I had unlocked the first two on all of the current characters when I bought the account unlock.

  10. Zalur
    March 22, 2013 at 5:59 am

    Geldariaon you sir are awesome to the nth degree.

    • Zalur
      March 22, 2013 at 6:00 am

      Geldarion*. Appologies for the misspelling

  11. April 1, 2013 at 7:11 pm

    What about the digital upgrade pack?

  12. jamvaru
    April 3, 2013 at 4:58 am

    i only recommend a few things be purchased
    the digital upgrade pack is one… @ $4.99 for the entire account it is nice, though only really cosmetic… it is just fun to have and cheap
    each character should have the ‘beginner pack’, which is around $3.50 or so; this gives you a speeder and speeder access at level 10; just stupid to not buy it or at least speeder access (for about the same price) and the digital upgrade pack, which comes with a speeder (though not the early access)… if the beginner pack ever goes back up in price (probably after the new expansion)
    some account unlocks…. you can have 6 characters per server with premium accounts (non-subscriber): titles, legacy titles, auction limit, and inventory limit can all be bought for the entire account relatively cheaply, oh, and also extra trade skill is a must
    ; the extra trade skill is a must have; buy for whole account
    so… in relative order of importance
    1. extra trade skill (3/3)
    2. early speeder access (for each character, not available for account)
    3. speeder (not critical, can be bought for about 7500 credits)
    4. extra inventory
    5. extra auctions
    6. titles; character and legacy (just cheap is all, for account)

    at level 50 i recommend playing your maximum weekly limit and switching characters; should keep you plenty busy; if you really want to play more, don[t buy the weekly passes, buy the monthly pass, lol… they don’t sell 1-month cards, but you can sub then quit immediately, unless they have the fine print that you get charged a minimum of 2 months; any word on this?
    … i doubt i ever will, but i have the game box in factory seal, waiting for the day i redeem its code

  13. June 27, 2013 at 9:39 am

    A nice article, special thanks from a fellow games addict!

  14. John
    July 10, 2013 at 5:09 am

    I’ve bought an equipment artifact unlock during preferred, then i subs. when i become preferred again, will i have to buy a new equipment artifact unlock?

  15. Alfri
    July 20, 2013 at 7:23 am

    Ive Belén Praying this game over thd last cuple of weeks and it’s great, a few days ago I decided to move to preferred status and get the extra crew skill and then buy the 3rd crew skill in the CC, I also got the xtra GTN space how ever I’m wanting to spend my CC as wisely as possible as I won’t be making another Purchase of CC for a long time.
    Thanks for the artical, I think I’ll get the artifact authorization as it seems like if will be a big help, also maybe the pack that includes the speeder authorization as it would help loads getting around.

  16. Alastor
    August 18, 2013 at 6:40 pm

    Not sure if you’re still answering questions. But if you’re free to play, and you got a friend to buy you authorizations with credits (because of the 200k credit cap, and some items being over 200k) on the GTN, could you get he or she to put up a low cost item, for a crazy price – which you could buy it for? in order to return the money over time, with not being able to send credits as f2p.

  1. August 19, 2013 at 1:25 pm
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