Advertisements
Home > General, SWTOR, SWTOR Advice, SWTOR Class Guides > Quest Advice: The Lightspring *SPOILERS*

Quest Advice: The Lightspring *SPOILERS*

January 2, 2012

**NOTE: SPOILERS ARE PRESENT THROUGH THIS ENTIRE ARTICLE. IF YOU ARE A SMUGGLER THAT DOES NOT WANT ANY STORY SPOILED, DO NOT READ THIS ARTICLE!!**

Any Smuggler going through their class story will eventually get to the quest called The Lightspring. This quest is the hardest one I saw up to this point and since (I’m level 34 now).

This quest is the last big one on Tatooine, and it is level 27. When I tried it, I was level 29. I died 10 times, and I’m not exaggerating. It took 11 tries for me to defeat this. I was just so close when I was trying different strategies that I would do it twice or three times with that strategy before I changed. Silly me and my belligerence.

There are two paths to take. I only took the Lightside path, which is when you side with the Jedi against the Sith.

The Enemies

There are 2 elites, one is a sniper-type named Diago and the other is a Sith Juggernaut-type named Vaverone. There is help for you if you picked the Lightside though, a Jedi Knight named Nariel. If you went for the Darkside answer, then Nariel and Vaverone’s roles are reversed. I will assume Lightside in this post, since that’s what I did, but the strategy is transferable.

The Tricks

When starting the fight, there are a few things to know.  The first is that you are going to need your interrupt skills. These are Distraction, Flash Grenade, and Dirty Kick. The cooldowns on these skills are 12 seconds, 1.5 minutes, and 45 seconds, respectively.

The second thing you need to know is that the Nariel and Vaverone can fight each other indefinitely without dying. Not only that, but Nariel immediately puts Diago in a Force Whirlwind for an indefinite period of time. That means as long as your companion is on passive going into the fight, you can take a second to think and position yourself, as nobody will be attacking you as long as you don’t attack them.

The Fight

  • The order of killing the two elites is Diago first, then Vaverone.
  • I would use Corso for this, as his Harpoon Pull is handy (for once).
  • Make sure your companion has all of his AoE skills turned off, which you can do by right-clicking them so the little box in the upper right hand corner of the skill is not green anymore.
  • Use Corso’s Harpoon Pull to pull Diago towards you and away from the Jedi/Sith battle. Make sure there is enough distance that you can safely use Flash Grenade and other AoE’s without them affecting Vaverone.
  • Diago has two main skills: an attack similar to Charged Burst and a self-heal. The self-heal has a green icon (which you can see above his health bar when he is using the induction). The heal MUST be interrupted. If it is not, at least most of the time, you will die before he does.

I found I could usually get off two Charged Bursts, maybe a little more and he would use the heal. So the skill order would be something like: Damage skill -> Damage skill -> Interrupt.

I would start with using two Charged Bursts, and then as you find rhythm, substitute other skills in for your CBs. Just be sure that if he starts his heal in the middle of an induction, move to cancel the induction and hit an interrupt. Get back in cover and start it again. You’ll want to alternate Distraction, Dirty Kick, Distraction, Flash Grenade, Distraction, Dirty Kick (if the cooldown is up), etc. Hopefully, you won’t need more than five interrupts to kill him.

After Diago is dead, you can use Recuperate to get back to full health, as you will be out of combat. Vaverone and Nariel have been fighting for a long time. That means that Nariel has built up quite a bit of threat on Vaverone. At the same time, they have been keeping each other at a stand still. I would order your companion to be passive again, and just use Flurry of Bolts on Vaverone. Nothing more. That way, the rate is pushed slightly in your favor, but Vaverone never attacks you. When she is dead, rejoice! You’re done with Tatooine’s class quests for now.

If you did it in less than three tries, be happy with that! I had to repair twice in the course of my eleven attempts. That was about 10k credits down the drain, and if I had just figured out the exact system here, it would’ve been fine. It was actually easy to do it this way.

Have fun and good luck!

Advertisements
  1. Baley
    January 6, 2012 at 4:59 pm

    thanks man!! that mission was killing me. worked perfect. I knew i had to kill the guy first but right after that i was going full out on the sith chick. Once she turned her attention to me i was done for. thanks again!!

    • January 9, 2012 at 7:54 pm

      If you were the only person this helped, then it was worth me writing it up! Glad to hear I made a difference! 🙂

  2. Cactuscat
    January 11, 2012 at 4:28 pm

    Excellent advice! I think it was refusing to go back to Corso that was really killing me here – that, and overaggroing the Sith. Even having given the Jedi all the time in the world to build some threat, my Sabotage/Contingency Charges were peeling her off all day. Many thanks for the tips.

  3. Hatdrawn
    January 15, 2012 at 8:37 pm

    The only thing keeping from finishing this stupid quest was Bowdaar! Read this, tried Corso and finished it.

  4. February 10, 2012 at 1:00 pm

    Easymode, first attempt.

  5. wr4tchild
    February 27, 2012 at 5:44 am

    Works just the same way if you side with Vaverone (or Nariel starts fighting you, which happened to me). I used this strategy and it worked perfectly)

  6. Alex in MD
    April 18, 2012 at 9:21 am

    So, what do we do now that Corso lost his harpoon with Patch 1.2?

    • April 18, 2012 at 12:53 pm

      Good question. This guide was also written before they nerfed this quest in patch 1.1.3 I believe it was. If it is still giving you trouble, you can try this: instead of using corso’s harpoon, try keeping him on passive at first like normal, then attack Diago. Try to use line-of-sight or range-of-fire to make him come to you. I believe you turn a corner into the room they are in, so that would work. Basically, make him move from his original position, then start attacking him more and take Corso off of passive.

  1. March 14, 2012 at 7:28 pm
Comments are closed.
%d bloggers like this: