Advertisements

Archive

Posts Tagged ‘quests’

When to use cooldowns in LOTRO: The Do’s and Don’ts

February 7, 2012 Comments off

This post will cover how to use Cooldowns effectively while leveling, dungeon-crawling, and raiding. That means when to use them…and when to not.

I think most of my readers are aware of this, but I have severe altoholism. I have every class except Guardian at level 40 or above. Pre-Isengard, I had five level 65s and one almost there (Minstrel). As I have gone through I have standardized some things, such as what keys get my curative potions (Wound is Ctrl+5, Fear is Ctrl+6, Disease is Ctrl+7, and Poison is Ctrl+8, on all my characters, in case you were wondering). Another thing I have standardized is my use of the “emergency skills,” as often they are on a long cooldown. These often have similar effects as skills from other classes, and I try to make sure my keybindings reflect that.

One thing I have found hard to do is figure out how to use each class’s Cooldowns. Some classes have skills on a short cooldown, like Wardens. Some, like Hunters and Champions, have skills that are on 30 minute cooldowns. Knowing which Cooldowns to use in what situation is a lot of what the subtleties of this game are about.

So I will start with the basics. First, what is a Cooldown?

“Cooldowns” are the skills that every class has that are game-changers, but on a long cooldown, meaning they have a long timer that has to expire before they can be used again. You might ask, “how long is long?” Some would consider only skills that are on a 5+ minute cooldown a true “Cooldown skill.” I usually consider any skill I can’t use in every single fight a “Cooldown” This to me is about 3+ minutes. If I have to think about saving the skill, it is a Cooldown.

Leveling

  • Skill Deeds
    Something that a lot of people don’t realize at first is that some Cooldowns have a deed associated with using them. Some skills are nice skills to use but not essential to survival, such as a Minstrel’s Cry of the Chorus. These are easily spammed whenever one thinks about it, and no harm is done. In fact, you might even think of unique ways to use those skills in regular situations. However, “emergency skills” like Dire Need for Champions or Hide in Plain Sight for Burglars are tempting to save for when you are in trouble.This presents a problem, as Hide in Plain Sight is a great skill, but using it 2.5 million times (exaggerated of course) unlocks a great trait! Which should you do? Save it or use it? It really depends on what I am doing. If I am just doing random quests that aren’t really that hard, or if I am in a place with low mob-density, then I will tend to just hit it whenever it is off-cooldown. If I am in an area where the quests are 3 levels higher than me, and the mobs are packed tightly, increasing the possibility of pulling three or more at a time, I might just save it for when things are a little less stressful.If you absolutely can’t make yourself burn an emergency Cooldown, then when you are doing something mundane like crafting or homework, just keep an eye on the Cooldown or set a timer. Hit the skill, then keep doing what you were doing. When I was leveling my Lore-master, I would set a 10 minute timer. I was working on homework, and when the timer would go off, I would hit Wisdom of the Council (big self-heal and buff) and Beacon of Hope on my pet. Back to studying. I am still working on my Burglar, but every 10 minutes, I will hit Hide in Plain Sight, Ready and Able (which resets HIPS) and HIPS again. Ready and Able is only available every 20 minutes, but still it works quite well.
  • Quests
    If I am coming up to a quest with a named mob, I will hold off on using most of my Cooldowns until I come to that fight. The main thing I am really concerned with is having at least one Cooldown available. If I have died before or have done the quest before on another character and I know it is hard, I might reserve two or three Cooldowns for the fight.

Dungeons and Raids

  • 6-man dungeons, 3-man dungeons, and raids pre-In Their Absence, i.e. pre-Ost Dunhoth and Isengard raids)
    Cooldowns are important to save for boss fights. If you have done a particular instance before and you are confident that the time it will take to get to the boss is longer than the Cooldown you are considering using, then go ahead! Generally, trash mobs and mini bosses don’t need Cooldowns.For example, I was on my Captain in a Lost Temple run. There is one giant boss, Ivar, and one medium sized boss, a pair of Creoth-like people that are annoying as heck to defeat. There are also 3-4 mini-bosses in between them. Needless to say, there are more than thirty minutes between the Creoth pair and Ivar, so you can go ahead and blow any Cooldowns with a 30-minute timer. But on each of the mini-bosses, there is no reason to use a Cooldown, especially saving them up for Ivar, arguably one of the hardest 6-man bosses in the game. On the last mini-boss before Ivar, a Champion died. Cry of Vengeance, my Captain’s in-combat rez on a 30-minute cooldown untraited, flashed before my eyes. I did not use it though, because I knew that we could finish this mini-boss without the Champion and that the Ivar fight was a particularly dangerous one for healers. I would quite possibly need that rez. The fight finished, the Rune-keeper rezzed the Champion, and we faced Ivar and won.
  • Raids (In Their Absence and Isengard)
    A new feature of raids post-In Their Absence and Isengard is that Cooldowns are reset going into the boss. That means you could blow all of your Cooldowns on the trash and have them available again when going into the Boss. This is a double-edged sword, as the developers are now designing content that use all of your skills to complete.
Advertisements

Quest Advice: The Lightspring *SPOILERS*

January 2, 2012 9 comments

**NOTE: SPOILERS ARE PRESENT THROUGH THIS ENTIRE ARTICLE. IF YOU ARE A SMUGGLER THAT DOES NOT WANT ANY STORY SPOILED, DO NOT READ THIS ARTICLE!!**

Any Smuggler going through their class story will eventually get to the quest called The Lightspring. This quest is the hardest one I saw up to this point and since (I’m level 34 now).

This quest is the last big one on Tatooine, and it is level 27. When I tried it, I was level 29. I died 10 times, and I’m not exaggerating. It took 11 tries for me to defeat this. I was just so close when I was trying different strategies that I would do it twice or three times with that strategy before I changed. Silly me and my belligerence. Read more…

Rise of Isengard photo-journal and tips

September 3, 2011 Comments off

My Captain, Ardaheru, hit 75 Monday night! I was 8th in Southern Cross to do it. It was a very interesting experience, and I wanted to share with you some screenshots and advice for a smooth experience.

Fun Moments

  • I found that wargs in Dunland are very well behaved.
  • My first glimpse of Saruman was a “jump-up-and-down-with-joy moment.” Somehow, I missed this quest in the Beta, which I am glad about, because I got experience it for the first time “for real.”

    Saruman is a cheapskate though!

  • Here is the quest I was referring to in this post about humor and engagement in the Epic story in Dunland.

"There are very few desirable tasks when it comes to preparing for war"

  • When we come across the Riders of Rohan for the first time: another “jump-up-and-down-with-joy moment.” Théoden’s son!!!!! Read more…

Dunland’s quests: Why humor and engagement are important

August 26, 2011 Comments off

Now that the NDA has been lifted, I can post this look at the new quests that will be coming in Isengard (don’t worry, not spoilers!).

I think the main thing I was disappointed in was the lack of instances below raid size. I am like many others in that I am casual and often don’t have time to raid. That doesn’t mean I don’t have 2 hours at a time, I often do. It means I don’t have a set time to play like others in my kin, so getting 24 people together is not really possible sometimes.

I love 3-mans especially, because it encourages quick thinking, especially with unusual group makeups. The lack of 3- and 6-man instances this go around is disappointing. But never fear! They will be coming soon!

So to bide my time in the Beta, I leveled a Hunter and Captain through the quests in Dunland. Questing is always something I enjoy, as it is like playing a game attached to a really good book.

In the past I have felt the “kill 10 rats” syndrome of “this is really not epic.” You know, like picking up poop in Enedwaith. I was thinking the whole time “I have fought the Nazgul in Dol Guldur, why am I picking up POOP?!?!?” Read more…

1-65 Speedy Soloing Leveling Guide

June 4, 2011 Comments off

This is just a updated leveling guide that takes into account the Evendim Revamp, as well as the solofication of Vol. II. It is from the perspective of a player who is primarily solo and wants to move as quickly as possible through the levels. My captain is the one that most recently went through this, but I have done the Moria part just about the same exact way with my hunter, warden, champ, and lore-master as well. Enjoy, good leveling, and farad vaer.

Namárië,
Geldarion Read more…