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Bioware is so close…yet so far away
Player: “We don’t like gear in PvP. We want it to be based on skill. A symptom of this disease is gearing is random and Battlemaster lootboxes suck because they aren’t fun.”
Bioware: “Okay, well you can now buy gear you want, but it takes a long time.”
Player: “We like ranked 8-man PvP, but the queue times are long without cross-server and preseason 1 is taking forever (over a year)”
Bioware: “Oh, well, I know we promised cross-server, but we’re gonna remove that game type and give you one that is radically different in style in a way that completely eliminates the point of some of the advanced classes.”
Player: “We still don’t like gear in PvP. We still want it to be based on skill. The grind is strong with this one.”
Bioware: “Here is a starter set of gear for zero credits that no one will buy.”
Player: “We STILL don’t like gear in PvP. We actually want it to be based on skill. The grind (that was unchanged) is still strong with this one.”
Bioware: “How about a system that makes your gear less important, but still needed? Oh, but PvEers and naked people will be more powerful than you.”
Player: “We still REALLY don’t like gear in PvP. We still want it to be based on skill. Also, the PvEers hurt me.”
Bioware: “Okay, we’ll fix that broken system we put in (finally), and here are some reduced costs so only the first two weeks of warzones on a new character will be miserable instead of two months of misery.”
Player: “Okay, this gearing system is still a little rough, but I finally can get my alts consistently geared and it is a fairly enjoyable process. How about some more maps at some point? And maybe keep working on cross-server to help ranked populations?”
Bioware: “We need a new system. This “getting gear consistently” thing isn’t as fun as not knowing where your next meal will come from. Tell you what, pay us money and we’ll give you gear. But it will be random. And good luck min-maxing. Oh and hey, we heard your complaints about the PvEers and we’ve made sure they have the same problems you do now.”
Player: “We don’t like the Alliance lootboxes, they aren’t fun, and they’re pointless.”
Bioware: “Oh then we’ll give them a point! We’ll make it so you have to get them for gear. Exclusively gearing through lootboxes! Now they aren’t pointless.”
Is Legion a classy broad or broadly classy?
In case you’ve been hiding in a small hole where not even Jinx promotional emails can get to you, World of Warcraft’s Legion expansion launched over a month ago. It was a slow trickle of content release before that, since the class and system changes went live early August along with story content like demon invasions and scenarios where a bunch of main characters from the Warcraft lore had their battle-rez on cooldown when they died, and several people were /promoted. Finally, the deluge of Legion happened, and it was amazingly – and surprisingly – great. As in, one of the best expansions in any game ever.
Those of you who have followed me on here know that I haven’t been a World of Warcraft guy. I started playing last January, got a hunter to level 86, and quit to go back to SWTOR or TSW or one of my other standard plays.
Things were different for Legion for one reason and one reason only: Class Identity. This is a day-and-age where SWTOR is abandoning the thing that made it great, their class stories. It’s a time when games have come out that have had the ability to change class at will with the same character, like The Secret World and Firefall. And it is at this time, that Blizzard has not only embraced the class-specific content, it has doubled-down on it! Read more…
