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Posts Tagged ‘alderaan’

A Study In Bioware

February 3, 2014 2 comments

Yes, yes, I wrote a deep post last week. This week, I am going back to light and fluffy. I thought I would let y’all know what I have been playing!

Believe it or not, I haven’t played much SWTOR recently. I have been slowly easing myself out. I am eagerly looking forward to Wildstar’s arrival, and I have been doing a lot of Beta testing as a part of the Wildstar Radio crew. I am fully aware of the many ways Wildstar will be innovating in the PvP areas of MMO gaming, while SWTOR is staggeringly bad at anticipating the needs of PvPers. But that is a rant for another time. Let’s talk about what I have been doing, shall we? Read more…

A SWTOR Beta Top 4: Things To Know About PvP

December 6, 2011 Comments off

There are so many wonderful features of Star Wars: The Old Republic. I got the immense pleasure of playing the Beta this last weekend, and I want to share some screenshots and opinions. I will be putting out a series of posts with the Top 4s of the many things I got to try, including the classes, the PvP, the systems, and the experience in general.

I played three Warzones that were available to me at level 15ish: Alderaan, Huttball, and Voidstar.

Alderaan was a really interesting Warzone, where tactics and battlefield knowledge will definitely come in handy. You have to control turrets that are constantly firing at either the Republic ship or the Imperial ship. The amount of time you control the objectives will directly influence whether you win.

Huttball is a blast, especially if you like football. It is either incredibly difficult to score or we had a bad group that just wanted to shoot each other, because only one team scored when I played, and only once. You are given a skill to pass the ball which is automatically put on your skillbar. It also remains there even outside of the Warzone, which I thought was interesting, so you can place it on a little-used bar and keybind it.

Voidstar was my favorite. The match lasts a little over 10 minutes, and you play either attacking or defending, switching off immediately after the match ends. You have 5 minutes to access a datacore by breaching two sets of doors. The bombs that you place take a few seconds to do so, and the defenders can disarm them as well. Whoever gets the farthest or completes it in the fastest time wins.

Here are the top 4 things to know about PvP in SWTOR!

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