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PvP Strategy: Gunslinger’s Dampers Defense

December 25, 2011 11 comments

I recently put up a post about a PvP build that I had theorycrafted. Having gotten the chance to try it up to level 25, I thought I would post on what I had found.

First off, as a recap, this build is based on getting in and out of cover effectively. Just because you have a stationary mechanic, doesn’t mean that you need to remain still. Success in PvP is about movement, and this still holds true even with cover.

Typically, the ideal situation is one where you remain mostly ignored, much to the enemy’s detriment. You are allowed to remain in cover and keep blasting away. But that is more of what happens in PvE. PvP often places you at odds against the one guy who decides that you have been headshotting quite enough.

If you are versus a powerful enemy, such as a Sith Marauder or the Imperial Sniper, you will have to use your skills fully, (especially with the latter, as they have a lot of the same tools). On that note, this guide also works for Snipers, just in the Marksman build vs. the Sharpshooter build.

I would now like to show you an effective method for playing defensively and still getting the DPS that comes with being a Gunslinger. I’m going to call this method the Dampers Defense. You only need the first few tiers of the Sharpshooter to be able to start using this to its full effectiveness. Here is the absolute minimum build on DarthHater. Read more…

PvP Talent Build: On-The-Run Hybrid Gunslinger – 29/5/7

December 12, 2011 8 comments

LAST UPDATE: Update 1.1.5

This is a PvP build for the Gunslinger. This will mainly utilize the Sharpshooter specialization, but also has some balance involved.

This build is mainly conjecture from the perspective of what worked in Beta in PvP. This build will more than likely change, and I will put up more builds as I experiment more. This is just a taste of what is to come.

Note: This build was created with the Darth Hater Talent Calculator. The link to view this build is here. Numbers have been left out of my discussion, as values may change in patches before launch. The idea of each ability is usually more important than the qualitative numbers associated with it.

Class: Gunslinger
Primary Focus: Sharpshooter
Secondary Focus: Balanced between Dirty Fighting and Saboteur
Purpose: PvP
Goal: This build is about getting in cover, making people mad because they keep dying, then when they actually finally come after you, getting the heck out of Dodge to continue your sniping.

LAST UPDATE: Update 1.1.5

All points allocated are the maximum allowed for each ability, unless otherwise noted. Read more…