What do I feel!?

December 21, 2014 Leave a comment

I am such a mix of emotions right now.

Today I taught my last guitar lesson for the foreseeable future. I’ve worked as an instructor at my dad’s guitar studio for 11 years. I was 15. I literally started going to work on Saturday mornings and was trading in watching cartoons for going to work. That job put me through college, paid my rent, made me able to afford an engagement ring and honeymoon, bought my car, four laptops, two guitars, and a partridge in a pear tree. Okay, so not the last one.

Still, I’ve had that job for almost half my life. One of my students I’ve taught for 8 years, which is longer than I’ve known my wife. I met my best friend at that job. I worked side-by-side with my father on for 11 years, then my brother joined 8 years ago. It was more than a job, it was my family.

Why did I quit? Because I am going to be teaching a full-fledged general chemistry lecture next semester as a part-time graduate instructor. I get a raise and a much larger workload, but it is a fantastic opportunity. It will teach me a lot about teaching, which is what I want to do with my life anyway. Also, it will be great for my resumé. Speaking of my resumé, I’d better change mine to read “Jan. 2004-Dec. 2014″ on my guitar teaching, instead of “Jan. 2004-present” like it is now. How weird.

Also, in another rapid change, I just posted the last episode of Wildstar Radio. We haven’t been playing Wildstar for a couple of months now, and it has been recorded since November, but something kept making me wait to post it. Like if I did, it would officially be “over.” I didn’t want to stop, but I also didn’t want to continue. So torn.

Leaving the family business and not being a podcast cohost anymore both are weird feelings. While I know I am going to enjoy the things I am moving towards, I can’t help but be sad and reminiscent about the things I am leaving behind. I am still very thankful that I get the opportunities to do what I do, but I am also thankful for the things I’ve done in the past, and part of me will always miss them.

 

Are any of you dealing with rapid life changes? I’m sure some of y’all’s are way more drastic than mine, and I am certain that some of you have negative changes you are going through as well. Consider this your support group! Please feel free to share in the comments!

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The Pros and Cons of Archeage: Endgame gearing and Hasla

November 30, 2014 1 comment

It is my goal to talk honestly about the flaws and strengths of Archeage, review it a bit, and talk about my experiences in it.  I plan to release 5 articles on Crafting and Travel, Housing and PvP, Leveling and Classes, The Endgame Gear Grind (today’s), and the Trial System and Game Infrastructure.

Note that everything I say is a matter of opinion. The solutions I offer are merely the perspectives of a gamer with a scientific background in programming, but by no means am I a developer who knows what it would take to implement any of it. I simply believe in presenting problems with solutions, rather than just focusing on the negative.

Today’s topics are the endgame gear grind and the bane of my existence, Hasla.

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The Pros and Cons of Archeage: Leveling and Classes

November 21, 2014 3 comments

I’m back from sleepless nights, and a good portion of the first chapter of my dissertation is completed. Real life, amirite?

So now to get on schedule!

It is my goal to talk honestly about the flaws and strengths of Archeage, review it a bit, and talk about my experiences in it.  I plan to release 5 articles on Crafting and Travel, Housing and PvP, Leveling and Classes (today’s), The Endgame Gear Grind, and the Trial System and Game Infrastructure.

Note that everything I say is a matter of opinion. The solutions I offer are merely the perspectives of a gamer with a scientific background in programming, but by no means am I a developer who knows what it would take to implement any of it. I simply believe in presenting problems with solutions, rather than just focusing on the negative.

Today’s topics are the leveling process and what I thought about it, as well as a discussion of the class system.

Read more…

The Pros and Cons of Archeage: Housing and PvP

November 12, 2014 1 comment

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It is my goal to talk honestly about the flaws and strengths of Archeage, review it a bit, and talk about my experiences in it.  I plan to release 5 articles this week on Crafting and Travel (yesterday’s), Housing and PvP (today’s), Leveling and Classes, The Endgame Gear Grind, and the Trial System and Game Infrastructure.

Note that everything I say is a matter of opinion. The solutions I offer are merely the perspectives of a gamer with a scientific background in programming, but by no means am I a developer who knows what it would take to implement any of it. I simply believe in presenting problems with solutions, rather than just focusing on the negative.

Today we talk about Housing, the problems facing it, and my favorite of all topics, PvP.

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The Pros and Cons of Archeage: Crafting and Travel

November 11, 2014 9 comments

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In LOTRO, I got really into crafting. Like a lot. I had every craft maxed.  Also in LOTRO, and especially in games after that, I got really into PvP. That basically became all I do.

So my mission in my MMO-life became finding a game that has both really deep, rich crafting, and awesome PvP.

Oh. Hello, Archeage.

Archeage is a newish MMO that launched in the US and EU in September 2014, but it had been running in South Korea since January 2013.

Some of the main features of Archeage that distinguish it somewhat from the competition are:

  • Lots of crafting skills, including artistry, husbandry, machining, commerce, and other standards like alchemy, weaponry, etc.
  • Open World PvP zones from level 30 (some limited OWPvP before as well)
  • Crime and punishment, including trials where players serve as jurors
  • Rift-style class building
  • Naval combat

It is my goal to talk honestly about the game flaws and strengths, review it a bit, and talk about my experiences in it. Over the course of the next week or so, I plan to release 5 articles on Crafting and Travel (today’s), Housing and PvP, Leveling and Classes, The Endgame Gear Grind, and the Trial System and Game Infrastructure.

Note that everything I say is a matter of opinion. The solutions I offer are merely the perspectives of a gamer with a scientific background in programming, but by no means am I a developer who knows what it would take to implement any of it. I simply believe in presenting problems with solutions, rather than just focusing on the negative.

Today will be a bit shorter, due to the intro, but let’s head to the crafting discussion and the travel methods used in the game!

Read more…

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