I thought it would be fun to revisit a post I made about Firefall a little over a year ago. In it, I talked about 25 things you needed to know about the game, and was generally pretty excited. I’m generally still pretty excited. There have been a lot of changes, some that made me leave the game for a while, but I wanted to talk about them, perhaps sort of review it here. I will be quoting things from the article and responding to them.
Season Two is starting to wind down, rewards have been announced, and everyone is a bit…meh about them. It isn’t that the rewards are bad…actually, never mind, the rewards are bad. But let’s look at the season as a whole, compare it to Season One, and then see how they improved upon the things I talked about in my last article. Read more…
When it comes to Wildstar PvP, I am in love with the actual process of fighting and playing the game modes. What I am not in love with is the massive gear disparity and the problems that come with having gear attached to rating. Here are some of my thoughts and what is going to happen, per Kevin Lee (Lead PvP Designer for Wildstar).
First off, as you might have noticed, there are some balance issues in the game right now. Two things stick out:
1. 1800 rated gear is vastly superior to non-rated blues. As Taugrim explains neatly in this article, it is like a Middle-schooler facing King Leonidas of Sparta. There is literally no way a comparably-skilled player will be able to win against 1800 gear in non-rated blues. Here are the increases in values of stats on live right now when going from non-rated gear to the 1800 gear: Read more…
Recently, I saw a screenshot from the new Manaan content in the SWTOR patch coming up (thanks to Baffle on Twitter).
Now, chemist that I am, I noticed some interesting items. Namely, that the Aurabesh letters for N, O, and CH3 are present all over the place. Then I recognized the shape.
It’s caffeine. Nicely done, SWTOR. All nerds thrive on kolto apparently.