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Posts Tagged ‘annihilation’

Sentinel/Marauder Advanced Class Guide

June 3, 2012 11 comments

Welcome to the Sentinel/Marauder Advanced Class Guide! This is the go-to compendium of knowledge for The Fanatical Swordsman on the Sentinel and Marauder advanced classes.

LAST UPDATE: Update 2.3


Note from Geldarion: The Sentinel is my 3rd level 50, but it is actually one of my favorite PvP playstyles I have encountered. For readability sake, since I am used to the Sentinel, I will use the term Sentinel occasionally as the overall descriptor of this class-type, especially for things that are true of both classes, such as discussions of general tactics. However, I will refer to the specializations by both their names, and I will show builds for both the Sentinel and the Marauder, and I will refer to skills in a manner as such: Jedi Knight skill name/Sith Warrior skill name.

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PvP Talent Build: Healer-killer Juyo Sentinel – 33/8/0

May 8, 2012 6 comments

LAST UDPATE: Update 1.2.3

This is a PvP build for the Sentinel. It will mainly focus on the Watchman specialization tree.

Note: This build was created with the Darth Hater Talent Calculator. The link to view this build is here. The associated Marauder build is here.

Class: Sentinel
Primary Focus: Watchman
Secondary Focus: Combat
Purpose: PvP
Goal: This build is about killing healers while simultaneously becoming one (sorta). Your DoTs can heal the party with each tick while in Juyo after popping Zen, and DoTs just generally keep you alive, even when Zen isn’t up. Healer-hurting skills like your interrupt (Force Kick) are on a short cooldown, Force Jump has its minimum range eliminated and its cooldown reduced, and you are able to run farther and faster in Force Camouflage as well.

Don’t make me go all Juyo on you!

All points allocated are the maximum allowed for each ability, unless otherwise noted.

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