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Rise of Isengard Dev Diary – Freep Rewards for PvMP

September 8, 2011 Comments off

There was a new Developer Diary released Tuesday on Freep rewards. Several months ago, Jared “Kelsan” Pruett, a developer in charge of PvMP in LOTRO, set up several feedback threads for Creeps and Freeps alike. One of the threads was on Freep rewards.

The first thing Kelsan talks about are the Freep quests. The following changes are intended:

  • All quests are now Dailies.
  • All quests reward the player a combination of Destiny, Glory, and Coin.
  • Quests to kill Tyrants or Chieftains now reward the player with Tyrant Crests and/or Chieftain Brooches on completion.
 The armor sets are moving from the Delving Stone system to the Crest and Brooches system. With these granted by objectives in the Moors, the Creeps will know where to go. Also, because the quests are dailies, that means two things:
  1. Rewards for each quest can be more potent, i.e. more Crests per quest, as each quest can only be done once per day.
  2. Freeps HAVE to move around the map. To get all of the quests done, they will have to move, which means no farming (at least less farming).

Freep Consumables

  • Freep consumable potency has been increased to be comparable to top tier crafted potions.
  • Barter cost for consumables have been reduced & unified: all potions now cost 10 Dull Spirit Stones for a stack of 5.

As I don’t want to see the Delving be completely abandoned all the time, this is okay with me, as that is a cheap cost and requires a minimal amount of PvE for a good stack of pots. I hope comparable costs are implemented on Creepside.

Ranger Session Play

“The following changes were made to the Ranger to help him fulfill his role on the battlefield; that of a single target assassin that focuses on key targets.

  • Damage output increased across the board (roughly 25%)
  • Critical Chance increased by 10%
  • Fly True
    • Cooldown reduced to 10s
    • Removed Stealth requirement
    • Removed Dunedain Mark requirement
    • Induction reduced to 2s
    • Increased Critical and Devastating Critical damage
  • Dagger Throw
    • Cooldown reduced to 15s
  • Mark of the Dunedain
    • New FX added to help fellows recognize marked targets
    • Added Parry Rating debuff

Additionally, the Ranger now has map skills for all of the key locations in the Ettenmoors. This will allow him to more easily traverse the landscape.”

This is really cool, as I like the Ranger (except when I am playing my Creep haha). I would like to see both the Ranger and the Troll playable more often.

Armour Sets

  • As was mentioned earlier, the PvMP armor sets are moving off of the Delving of Fror stones barter system and onto the Tyrant’s Crests and Chieftain’s Brooches system.
  • The cost will be 20 Chieftain’s Brooches and 20 Tyrant’s Crests per piece. This means 120 of each total. That is a whole lot.
  • Current armor sets will be barterable for the new armor sets, so the hard work players have been putting in isn’t wasted.
  • The new armor sets will reflect itemization and stat changes though.

Jewelry and other equipment

There are some very sweet items available, including ring sets for hunters/burglars, champs/wardens/guards/captains, and lore-masters/runekeepers/minstrels. It was interesting though, Kelsan apparently didn’t get the memo on captains getting their primary stat changed to might, as he grouped the captains in with the tactical classes. The rings are not restricted by class, though, so captains will be able to use them.

Some other items that were available were off-hand weapons for appropriate classes, shields for guards, minstrels, and wardens, a new captain banner that looks pretty much awesome, and a riffler for runekeepers that will clear movement speed debuffs with Prelude to Hope, which is very interesting.

Veteran Rewards

Finally, Kelsan mentioned that there will be special cloaks available for rank 10+ freeps for a limited time, as the quest will expire on October 31st, 2011. There will be quests that grant titles to both freeps and creeps that are r10+, and they will be a reward for the veterans of the Moors, to help differentiate who has been there “for the long haul.”

I actually got to see the cloaks in the Beta, and they are pretty awesome looking. I wish I had taken a screenshot. The cloaks will also be featuring a new technology that allows the stats to change based on rank. I imagine that technology will be implemented with other items too, as new updates roll in.

Personal comment

Creeps have always had one purpose: to fight player-vs-player. That is why you play a Creep. Freeps, on the other hand, could PvE if they wanted to, but instead come to the Moors to try their skills on the ultimate enemy: human players. This was the only draw for a long time, and it was sufficient for most. There are some “rewards for PvP” available, such as armor sets (which require rank AND PvE in the Moors), jewelry (which require rank and PvE) and now special relics that enhance Freep skills (also gated behind rank and PvE).

The number one complaint that Freeps and Creeps alike have about the Moors is the amount of PvE required for Freeps to get rewards. The Freeps don’t like it because it limits the amount of fun they can have ranking and PvP’ing. The Creeps don’t like it because it makes the Freeps sometimes avoid Creeps and go into the Delving of Fror for the Delving stones needed for the armor. This makes it hard for Creeps to have fun PvP’ing too.

With the removal of Delving stones requirement, there will be more moving around the map, more PvP, which will be great. I am not fully convinced that the devs didn’t just give freeps more reason to farm Tyrants, but we will see. I am greatly looking forward to the changes, and I hope to see more freeps come out to meet the billions of reavers coming with the opening of PvMP to free players.

Rise of Isengard photo-journal and tips

September 3, 2011 Comments off

My Captain, Ardaheru, hit 75 Monday night! I was 8th in Southern Cross to do it. It was a very interesting experience, and I wanted to share with you some screenshots and advice for a smooth experience.

Fun Moments

  • I found that wargs in Dunland are very well behaved.
  • My first glimpse of Saruman was a “jump-up-and-down-with-joy moment.” Somehow, I missed this quest in the Beta, which I am glad about, because I got experience it for the first time “for real.”

    Saruman is a cheapskate though!

  • Here is the quest I was referring to in this post about humor and engagement in the Epic story in Dunland.

"There are very few desirable tasks when it comes to preparing for war"

  • When we come across the Riders of Rohan for the first time: another “jump-up-and-down-with-joy moment.” Théoden’s son!!!!! Read more…

Dunland’s quests: Why humor and engagement are important

August 26, 2011 Comments off

Now that the NDA has been lifted, I can post this look at the new quests that will be coming in Isengard (don’t worry, not spoilers!).

I think the main thing I was disappointed in was the lack of instances below raid size. I am like many others in that I am casual and often don’t have time to raid. That doesn’t mean I don’t have 2 hours at a time, I often do. It means I don’t have a set time to play like others in my kin, so getting 24 people together is not really possible sometimes.

I love 3-mans especially, because it encourages quick thinking, especially with unusual group makeups. The lack of 3- and 6-man instances this go around is disappointing. But never fear! They will be coming soon!

So to bide my time in the Beta, I leveled a Hunter and Captain through the quests in Dunland. Questing is always something I enjoy, as it is like playing a game attached to a really good book.

In the past I have felt the “kill 10 rats” syndrome of “this is really not epic.” You know, like picking up poop in Enedwaith. I was thinking the whole time “I have fought the Nazgul in Dol Guldur, why am I picking up POOP?!?!?” Read more…

Virtues in Isengard

August 26, 2011 9 comments

Now that the NDA has been lifted, I can show you these! This was how the virtues were in the Beta when I saw them. These are all at rank 12. It looks like Zeal is the new Valour. Every one of my characters will have it probably.

NOTE: These may change before launch!

UPDATE: More thoughts and information about changes on this new post.

Charity +2070 resistance rating +388.8 physical mitigation +240.6 non-combat power regen
Compassion +648 physical mitigation +360.9 non-combat power regen +162 tactical mitigation
Confidence +2070 resistance rating +18 will +32.4 in-combat power regen
Determination +36 agility +67.5 in-combat morale regen +86 maximum morale
Discipline +36 might +1034 resistance rating +216 physical mitigation
Empathy +540 armour value +18 fate +621 resistance rating
Fidelity +486 tactical mitigation +18 vitality +37 maximum power
Fortitude +647.1 non-combat morale regen +18 might +621 resistance rating
Honesty +145 maximum power +324 armour value +9 fate
Honour +2070 resistance rating +292 tactical mitigation +9 vitality
Idealism +36 fate +1034 resistance rating +9 will
Innocence +648 physical mitigation +1034 resistance rating +162 tactical mitigation
Justice +90 in-combat morale regen +170 maximum morale +324.4 non-combat morale regen
Loyalty +36 vitality +73 maximum power +180 armour value
Mercy +480 non-combat power regen +292 tactical mitigation +9 agility
Patience +64.8 in-combat power regen +1034 resistance rating +216 physical mitigation
Tolerance +486 tactical mitigation +18 agility +45 in-combat morale regen
Valour +338 maximum morale +486.5 non-combat morale regen +9 might
Wisdom +36 will +48.6 in-combat power regen +621 resistance rating
Zeal +338 maximum morale +388.8 physical mitigation +180 armour value

Lore-masters in Isengard Dev Diary

August 25, 2011 Comments off

There was a Dev Diary today on Lore-masters and the changes coming to them in Isengard. For the most part, they are in line with the rest of the changes that have been mentioned previously. For a comprehensive list of all changes coming to Lore-masters and all relevant links, see this constantly updated post.

There are a few differences from what has previously been discussed. The pet gained at level 70 is going to be a healing-related pet, and it will not necessarily be an auroch (I have heard reports from people that attended Gamescom that the new pet is now a limrafn (the Dead misty thing from Evendim). It will be interesting if that is the pet we end up getting and to see what the skills will be.

I would like to highlight my thoughts about the change to Lore-masters’ cure skills. My first opinion that I wrote in the Lore-master changes summary was like that of many in the forums:

“This is potentially one of the biggest nerfs in all of the updates I have seen. Almost everyone that has seen it has hated it. A cooldown on the ONLY class that can remove diseases and wounds consistently will be horrible for the instances that put 4+ diseases on you at a time. I realize the resistances are being removed because of the stat changes, but the cooldown is just unacceptable. It is just very unnecessary. I would trade all the buffs to get this unnerfed.”

Then I thought about it for a good long while. Here are my post-dev-diary, post-much-reconsideration, and post-a calming-period-of-time-to-reflect-on-my-temper thoughts:

“This will simply make Lore-masters that are skilled more desirable, as well as forcing people to use their pots. After all, are Lore-masters really here just to feed you power and take the 10 second power sapping disease off of you at the same time? We have things we need to do to help the battle too, like DPS, debuffs, spot-healing, etc! I’m fully behind this change now.”

Let me know if you have any questions or comments!