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The Pros and Cons of Archeage: Crafting and Travel

November 11, 2014 9 comments

ScreenShot0098

In LOTRO, I got really into crafting. Like a lot. I had every craft maxed.  Also in LOTRO, and especially in games after that, I got really into PvP. That basically became all I do.

So my mission in my MMO-life became finding a game that has both really deep, rich crafting, and awesome PvP.

Oh. Hello, Archeage.

Archeage is a newish MMO that launched in the US and EU in September 2014, but it had been running in South Korea since January 2013.

Some of the main features of Archeage that distinguish it somewhat from the competition are:

  • Lots of crafting skills, including artistry, husbandry, machining, commerce, and other standards like alchemy, weaponry, etc.
  • Open World PvP zones from level 30 (some limited OWPvP before as well)
  • Crime and punishment, including trials where players serve as jurors
  • Rift-style class building
  • Naval combat

It is my goal to talk honestly about the game flaws and strengths, review it a bit, and talk about my experiences in it. Over the course of the next week or so, I plan to release 5 articles on Crafting and Travel (today’s), Housing and PvP, Leveling and Classes, The Endgame Gear Grind, and the Trial System and Game Infrastructure.

Note that everything I say is a matter of opinion. The solutions I offer are merely the perspectives of a gamer with a scientific background in programming, but by no means am I a developer who knows what it would take to implement any of it. I simply believe in presenting problems with solutions, rather than just focusing on the negative.

Today will be a bit shorter, due to the intro, but let’s head to the crafting discussion and the travel methods used in the game!

Read more…

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Return to FireFall

October 10, 2014 Comments off

Geldarion~Sep-25-2014~New Eden~1~p1

I thought it would be fun to revisit a post I made about Firefall a little over a year ago. In it, I talked about 25 things you needed to know about the game, and was generally pretty excited. I’m generally still pretty excited. There have been a lot of changes, some that made me leave the game for a while, but I wanted to talk about them, perhaps sort of review it here. I will be quoting things from the article and responding to them.

Read more…

Categories: General Tags: , , , ,

SWTOR Season 2: Comparing to S1 and my last article

August 16, 2014 Comments off

rancor

Season Two is starting to wind down, rewards have been announced, and everyone is a bit…meh about them. It isn’t that the rewards are bad…actually, never mind, the rewards are bad. But let’s look at the season as a whole, compare it to Season One, and then see how they improved upon the things I talked about in my last article. Read more…

Categories: General, PvP, SWTOR

PvP gear problems in Wildstar and solutions

July 31, 2014 2 comments

When it comes to Wildstar PvP, I am in love with the actual process of fighting and playing the game modes. What I am not in love with is the massive gear disparity and the problems that come with having gear attached to rating. Here are some of my thoughts and what is going to happen, per Kevin Lee (Lead PvP Designer for Wildstar).

Current Situation

First off, as you might have noticed, there are some balance issues in the game right now. Two things stick out:

1. 1800 rated gear is vastly superior to non-rated blues. As Taugrim explains neatly in this article, it is like a Middle-schooler facing King Leonidas of Sparta. There is literally no way a comparably-skilled player will be able to win against 1800 gear in non-rated blues. Here are the increases in values of stats on live right now when going from non-rated gear to the 1800 gear: Read more…

SWTOR Easter Egg? The secret of kolto…

July 26, 2014 3 comments

Recently, I saw a screenshot from the new Manaan content in the SWTOR patch coming up (thanks to Baffle on Twitter).

kolto

Now, chemist that I am, I noticed some interesting items. Namely, that the Aurabesh letters for N, O, and CH3 are present all over the place. Then I recognized the shape.

kolto is caffeine

It’s caffeine. Nicely done, SWTOR. All nerds thrive on kolto apparently.

Categories: General Tags: , , , ,