Archive
Isengard Class Changes: Lore-masters
If you have been following the posts made by developers on the forums and in their my.LOTRO blogs, then you know that class changes are going to rock in Isengard. I thought I would put up a series of posts on each of the classes and keep them updated as new information comes in. Also, if I have an opinion, I will post that as well.
This overview will cover Lore-masters. The resident developer in charge of Lore-masters is Raskolnikov. I will try to both write what has changed and what it is currently, in case you are wanting to roll a Lore-master alt in the near future and want to know what will happen in Isengard.
NOTE: These are only proposed! Things may change in Beta testing. Read more…
Isengard Class Changes: Captains
If you have been following the posts made by developers on the forums and in their my.LOTRO blogs, then you know that class changes are going to rock in Isengard. I thought I would put up a series of posts on each of the classes and keep them updated as new information comes in. Also, if I have an opinion, I will post that as well.
This overview will cover Captains. The resident developer in charge of Captains is Raskolnikov. I will try to both write what has changed and what it is currently, in case you are wanting to roll a Captain alt in the near future and want to know what will happen in Isengard.
NOTE: These are only proposed! Things may change in Beta testing. Read more…
How to Harness the HUD, Part 1
Sometimes when a new player logs in to a game, they just stand there in confusion with all of the many buttons!!! You have the general health bar, power bar, skill bar, inventory bags, etc. that are present in every combat/exploring game. Then you have a slough of options to wade through as you make seemingly unimportant decisions about whether you automatically loot all, or have trivial quest icons shown, or have static tooltips, or even have tooltips at all. Read more…
Making a Metalsmith: Starting crafting from scratch on a level 65
My captain Ardaheru was my fifth level 65. He was also my 8th character, created after the LOTRO Store came out and character slots were available for purchase. He quickly became one of my favorite classes and characters, partly because of his playstyle and group dynamics, and partly because of the idea I had in my head of a captain from A Casual Stroll to Mordor’s Captain Roundtable.
Since he was my 8th character, and I have been obsessed with crafting since the beginning of my journey in Middle-Earth, Ardaheru became an Explorer, with no primary craft, as I had a guild kindred crafter in every craft already. As Ardaheru climbed the levels, he eventually gained supreme level prospecting and forestry, funneling plenty of materials to my other crafters. Read more…
My New Checklist: Syp at Massively Gets the Scoop
Sypster over at Massively posted a preview of Rise of Isengard expansion, and here are some of the things he had to say.
The expansion is filled with dozens of small improvements as well. Classes will not only be expanded as players level to 75 but receive skill and trait overhauls as Turbine strives to give players “more meaningful choices” in how they build and play their roles. Scaling instances will have their caps raised to 75 and will stock their coffers with better and more shiny loot. Crafting will head into Tier 7 with plenty of new recipes to boot.
We also learned that the virtue cap will be raised from 10 to 12, giving players more ways to increase their character’s stats.
Wow, do I have a lot to do! I have to get all five of my 65s ready for this expansion! Here is my checklist of what I need to do: Read more…

