Isengard Class Changes: Captains
If you have been following the posts made by developers on the forums and in their my.LOTRO blogs, then you know that class changes are going to rock in Isengard. I thought I would put up a series of posts on each of the classes and keep them updated as new information comes in. Also, if I have an opinion, I will post that as well.
This overview will cover Captains. The resident developer in charge of Captains is Raskolnikov. I will try to both write what has changed and what it is currently, in case you are wanting to roll a Captain alt in the near future and want to know what will happen in Isengard.
NOTE: These are only proposed! Things may change in Beta testing. Read more…
How to Harness the HUD, Part 2
This is the second installment of How to Harness the HUD. Today’s topic is the Quickslots and Social Options.
This will not cover keybinding the quickslots; that will follow in a later post.
Quickslots
The quickslots page is primarily dedicated to display and placement of quickslot bars. Let’s talk about the quickslot bars first.
There are six quickslot bars, each with 12 slots. These bars are for the purpose of holding skills and items for ease of use, especially in combat. Each bar is completely keybindable, and all of the bars except for the main bar have individual options for hiding them, docking them, and positioning them. Read more…
Stat Changes: Better or Worse?
AHHHHHHHH!!!! Run for the hills!!!!
Just kidding. 😀
The Devs dropped a huge bomb on us today with a Developer Diary by Graalx2 about stat updates coming in Rise of Isengard.
My gut reaction was “NOOOOOOOO!!!!! Not my build!!!!!”
My second thought was “hmm….could be a good thing.”
Here is a run-down of all of the changes, with my comments: Read more…
Updates, Instances, and Gear choices
Hello all, this is just a little update on what I’ve been doing and what is going on in the LOTRO community. I plan to post another installment of How to Harness the HUD soon, so keep an eye out for that.
There was a patch yesterday fixing some of the issues that have been plaguing us. The list of known issues that still need to be addressed after the patch is here. Read more…
How to Harness the HUD, Part 1
Sometimes when a new player logs in to a game, they just stand there in confusion with all of the many buttons!!! You have the general health bar, power bar, skill bar, inventory bags, etc. that are present in every combat/exploring game. Then you have a slough of options to wade through as you make seemingly unimportant decisions about whether you automatically loot all, or have trivial quest icons shown, or have static tooltips, or even have tooltips at all. Read more…