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Archive for the ‘LOTRO Advice’ Category

Gearing up in Isengard or “Yay math!”

October 16, 2011 10 comments

Ah, gearing up. The constant fight for the “best” items for your class, level, and playstyle. With a new level cap and stat changes, the old gear is worthless and the new gear is just out of reach.

Draigoch armor set

Rise of Isengard shipped with one new armor set per class. The first four pieces (boots, gloves, chest, and legs) are available by bartering Superior Fourth Marks. The last two pieces (shoulders and helm) only drop from the Draigoch raid, thus this armor set is known as the “Draigoch set” or the “Dragon set.” I just hope they don’t shorten it like they did with the “Hele set” (Helegrod). I don’t want to be walking around in the “Drag set”…

"Dragon" is way cooler...

Superior 4th Marks, or “S4Ms” as they are seen in chat, are granted upon completion of Challenge modes of any 3- or 6-man Classic instance and 12-man Skirmishes, sans Icy Crevasse and Attack At Dawn, and they are also found in chests at the end of those instances. Challenge modes grant 3 Superior 4th Marks apiece. Read more…

O, The Lives I Have Taken…

September 24, 2011 4 comments

It all started with ore…

I am afraid that’s how a lot of my stories start. Even in real life.

Not really, I kid.

But seriously, this story did start with ore. You see, this all started on September 20th, when I was getting ready for Isengard with my Captain. Specifically, I had decided that I needed to finish off mastery of Tier 5 and Tier 6 of Prospecting, so I would be ready for all of the Skarn that is coming in Isengard (Skarn is the new Tier of ore, just fyi).

Since I needed a bunch of Tier 5 ore, I decided to go to Eregion to make a large loop prospecting Ancient Silver and Ancient Iron, roughly centered on Echad Eregion.

Then I had the (then) brilliant thought, “Hey I should look and see if there are any deeds that I need to complete in Eregion while I am at it. I might as well kill things as I go.” Read more…

Orion’s Minstrel Instrument changes

September 17, 2011 Comments off

Orion made a post today about future changes to the Tier 7 crafted minstrel instruments.

Basically, he is addressing something I think should have been taken care of a long time ago. There was an update a while back to woodworking recipes to allow for multiple outputs with one recipe. Orion is trying to make the Tier 7 minstrel instrument recipes into multi-output recipes, that way you can have whatever instrument you desire paired with the buffs you want.

These changes are slated for Update 5, towards the end of the year.

The following combinations are the ones he is considering. He is pairing two regular buffs for each recipe, with a third buff available on critical success. Read more…

Virtues in Isengard, pt. 2

September 16, 2011 3 comments

After receiving some really good questions from Lucian about my last post on the Virtues in Isengard, I decided to write some of my responses and some more thoughts on them.

Clarification about Beta Disclaimer of former post

When I said that there might be changes before the Expansion hits the live servers, I meant was that the Virtues I saw in the Beta might not be in the exact same form (like the exact same numbers) when Rise of Isengard goes live. They may increase or decrease values after testing. This often happens in Beta, and I wanted to be sure you wouldn’t get mad at me if you saw that Zeal gave a lesser amount of Morale in Live than I said originally.

Explanation of a few facets of the new Virtues

The Virtues in Isengard will be significantly different than the ones that are currently live. Read more…

Hunters in Isengard Dev Diary

September 13, 2011 1 comment

Zombie Columbus released a Dev Diary today with the official changes for the Hunter in Rise of Isengard.

First off, I want to say to the Hunter community: don’t panic. The Hunter is my main, so I tried it in the Beta, and they are actually quite good. The biggest concern is the removal of Strong Draw from the game, but it is hardly missed with the changes. Just keep that in mind.

Stances

The first thing ZC wanted to address with the Hunter changes were the traitlines being tied to stances. Mainly, he wanted to have Hunters able to switch stances mid-fight and not feel that they were wasting a trait they had slotted. Traits like Graceful Draw that buffed only one stance were removed from the game and the bonuses were distributed into the stance itself or throughout other traits in a more general way. Read more…