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Posts Tagged ‘class guide’

Beginner’s Guide: The MMO Trinity – DPS

December 7, 2011 10 comments

Most of you probably know about the MMO Trinity, which is Tank, Healer, and DPS (Damage Per Second). However, with this blog swinging towards a new MMO, Star Wars: The Old Republic, some people may be looking around for information on classes and not know what they are looking at when it comes to their class role. So I have decided to take it upon myself to explain the MMO Trinity as if my audience has never heard of it.

Hate it or love it, most MMOs are built with the idea that there will be someone to take the big hits, someone to heal back up the big hits, and someone to dish out the big hits. That is just a fact of life. There have been other class roles defined by different games, such as Pullers, Support, and Chippers (only know this last one from Rappelz, was kinda like Debuffer). Support is the only class-role besides the Trinity that has seen wide usage.

DPS is the most played, least-respected class role of all time. Ever heard of Huntards? Basically, you have a player that memorizes a rotation and pwns noobs. Their actual skill is measured in Damage Per Second, and they can practically watch TV without failing at their job. Read more…

A SWTOR Beta Top 4: Things To Know About The Trooper Class

December 7, 2011 Comments off

There are so many wonderful features of Star Wars: The Old Republic. I got the immense pleasure of playing the Beta this last weekend, and I want to share some screenshots and opinions. I will be putting out a series of posts with the Top 4s of the many things I got to try, including the classes, the PvP, the systems, and the experience in general.

So the Trooper is the ideal soldier: strong, courageous, and a master of the art of war. However, what happens when your conscience is in conflict with orders? That is the line the Trooper must walk. The Trooper is a really fun class, probably a top contender for my main, depending on how much I get to play him before the Smuggler gets my attention. The versatility of the two advanced classes, Vanguard and Commando (tank/DPS and heals/DPS, respectively), is really desirable.

Here are the top 4 things to know about the Trooper class in SWTOR! Read more…

A SWTOR Beta Top 4: Things To Know About The Smuggler Class

December 3, 2011 3 comments

There are so many wonderful features of Star Wars: The Old Republic. I got the immense pleasure of playing the Beta this last weekend, and I want to share some screenshots and opinions. I will be putting out a series of posts with the Top 4s of the many things I got to try, including the classes, the PvP, the systems, and the experience in general.

Here it is folks, the number one class I am looking forward to playing. This snappy-talking, lady-wooing, sharp-shooting, space-cowboy is the coolest dude since Han Solo himself walked the silver screen. I will probably eventually roll two of these so I can play both advanced classes. I am very partial to the Gunslinger currently, and I was able to get one to level 18 in the Beta before the server logged me off.

Here are the top 4 things to know about the Smuggler class in SWTOR! Read more…

A SWTOR Beta Top 4: Things To Know About The Knight Class

December 1, 2011 1 comment

There are so many wonderful features of Star Wars: The Old Republic. I got the immense pleasure of playing the Beta this last weekend, and I want to share some screenshots and opinions. I will be putting out a series of posts with the Top 4s of the many things I got to try, including the classes, the PvP, the systems, and the experience in general.

The Jedi Knight was one of my first choices to play as my main. I did enjoy it, and it was everything I had hoped for and more. If you enjoyed the sheer power of a Blademaster/Guardian in KOTOR, then you will love the Jedi Knight. It was a highly energetic class with a plethora of options for slicing bad guys.

Here are the top 4 things to know about the Knight class in SWTOR! Read more…

Orion’s Minstrel Instrument changes

September 17, 2011 Comments off

Orion made a post today about future changes to the Tier 7 crafted minstrel instruments.

Basically, he is addressing something I think should have been taken care of a long time ago. There was an update a while back to woodworking recipes to allow for multiple outputs with one recipe. Orion is trying to make the Tier 7 minstrel instrument recipes into multi-output recipes, that way you can have whatever instrument you desire paired with the buffs you want.

These changes are slated for Update 5, towards the end of the year.

The following combinations are the ones he is considering. He is pairing two regular buffs for each recipe, with a third buff available on critical success. Read more…