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Posts Tagged ‘PvP’

Greetings from Chipchops or, “Once you pop…”

December 13, 2011 Comments off

My name, for all intents and purposes, is inconsequential. You may refer to me, however, as Chipchops. [NOTE FROM EDITOR: Chipchops now goes by Rhekk] My pseudonym, as opposed to my wonderful friends Geldarion and Torvox, is more of a personal nickname rather than my gamer/lore name. Despite that, it serves its purpose as good as any other. Now on to a bit about me. Something you may find of me is that I love words. So to say this is “a bit” is only based on my own standards. Also, to say that I hope you will enjoy reading this as much as I enjoyed writing it will probably be inaccurate, but I hope you will enjoy this article regardless. Read more…

PvP Talent Build: On-The-Run Hybrid Gunslinger – 29/5/7

December 12, 2011 8 comments

LAST UPDATE: Update 1.1.5

This is a PvP build for the Gunslinger. This will mainly utilize the Sharpshooter specialization, but also has some balance involved.

This build is mainly conjecture from the perspective of what worked in Beta in PvP. This build will more than likely change, and I will put up more builds as I experiment more. This is just a taste of what is to come.

Note: This build was created with the Darth Hater Talent Calculator. The link to view this build is here. Numbers have been left out of my discussion, as values may change in patches before launch. The idea of each ability is usually more important than the qualitative numbers associated with it.

Class: Gunslinger
Primary Focus: Sharpshooter
Secondary Focus: Balanced between Dirty Fighting and Saboteur
Purpose: PvP
Goal: This build is about getting in cover, making people mad because they keep dying, then when they actually finally come after you, getting the heck out of Dodge to continue your sniping.

LAST UPDATE: Update 1.1.5

All points allocated are the maximum allowed for each ability, unless otherwise noted. Read more…

A SWTOR Beta Top 4: Things I DON’T Like About The Game

December 9, 2011 5 comments

There are so many wonderful features of Star Wars: The Old Republic. I got the immense pleasure of playing the Beta this last weekend, and I want to share some screenshots and opinions. I will be putting out a series of posts with the Top 4s of the many things I got to try, including the classes, the PvP, the systems, and the experience in general.

I have to be honest. I have posted things I love about SWTOR, and I have illustrated that I am clearly looking forward to getting my hands on this game again. However, to be completely fair, I need to at least do one post on things I DON’T like about the game (vs. you know, the 9 posts I did on what I love).

Here are the top 4 things I don’t like in SWTOR. Read more…

A SWTOR Beta Top 4: Things To Know About PvP

December 6, 2011 Comments off

There are so many wonderful features of Star Wars: The Old Republic. I got the immense pleasure of playing the Beta this last weekend, and I want to share some screenshots and opinions. I will be putting out a series of posts with the Top 4s of the many things I got to try, including the classes, the PvP, the systems, and the experience in general.

I played three Warzones that were available to me at level 15ish: Alderaan, Huttball, and Voidstar.

Alderaan was a really interesting Warzone, where tactics and battlefield knowledge will definitely come in handy. You have to control turrets that are constantly firing at either the Republic ship or the Imperial ship. The amount of time you control the objectives will directly influence whether you win.

Huttball is a blast, especially if you like football. It is either incredibly difficult to score or we had a bad group that just wanted to shoot each other, because only one team scored when I played, and only once. You are given a skill to pass the ball which is automatically put on your skillbar. It also remains there even outside of the Warzone, which I thought was interesting, so you can place it on a little-used bar and keybind it.

Voidstar was my favorite. The match lasts a little over 10 minutes, and you play either attacking or defending, switching off immediately after the match ends. You have 5 minutes to access a datacore by breaching two sets of doors. The bombs that you place take a few seconds to do so, and the defenders can disarm them as well. Whoever gets the farthest or completes it in the fastest time wins.

Here are the top 4 things to know about PvP in SWTOR!

Read more…

A SWTOR Beta Top 4: Things To Know About The Smuggler Class

December 3, 2011 3 comments

There are so many wonderful features of Star Wars: The Old Republic. I got the immense pleasure of playing the Beta this last weekend, and I want to share some screenshots and opinions. I will be putting out a series of posts with the Top 4s of the many things I got to try, including the classes, the PvP, the systems, and the experience in general.

Here it is folks, the number one class I am looking forward to playing. This snappy-talking, lady-wooing, sharp-shooting, space-cowboy is the coolest dude since Han Solo himself walked the silver screen. I will probably eventually roll two of these so I can play both advanced classes. I am very partial to the Gunslinger currently, and I was able to get one to level 18 in the Beta before the server logged me off.

Here are the top 4 things to know about the Smuggler class in SWTOR! Read more…