Archive

Author Archive

When to use cooldowns in LOTRO: The Do’s and Don’ts

February 7, 2012 Comments off

This post will cover how to use Cooldowns effectively while leveling, dungeon-crawling, and raiding. That means when to use them…and when to not.

I think most of my readers are aware of this, but I have severe altoholism. I have every class except Guardian at level 40 or above. Pre-Isengard, I had five level 65s and one almost there (Minstrel). As I have gone through I have standardized some things, such as what keys get my curative potions (Wound is Ctrl+5, Fear is Ctrl+6, Disease is Ctrl+7, and Poison is Ctrl+8, on all my characters, in case you were wondering). Another thing I have standardized is my use of the “emergency skills,” as often they are on a long cooldown. These often have similar effects as skills from other classes, and I try to make sure my keybindings reflect that.

One thing I have found hard to do is figure out how to use each class’s Cooldowns. Some classes have skills on a short cooldown, like Wardens. Some, like Hunters and Champions, have skills that are on 30 minute cooldowns. Knowing which Cooldowns to use in what situation is a lot of what the subtleties of this game are about.

So I will start with the basics. First, what is a Cooldown?

“Cooldowns” are the skills that every class has that are game-changers, but on a long cooldown, meaning they have a long timer that has to expire before they can be used again. You might ask, “how long is long?” Some would consider only skills that are on a 5+ minute cooldown a true “Cooldown skill.” I usually consider any skill I can’t use in every single fight a “Cooldown” This to me is about 3+ minutes. If I have to think about saving the skill, it is a Cooldown.

Leveling

  • Skill Deeds
    Something that a lot of people don’t realize at first is that some Cooldowns have a deed associated with using them. Some skills are nice skills to use but not essential to survival, such as a Minstrel’s Cry of the Chorus. These are easily spammed whenever one thinks about it, and no harm is done. In fact, you might even think of unique ways to use those skills in regular situations. However, “emergency skills” like Dire Need for Champions or Hide in Plain Sight for Burglars are tempting to save for when you are in trouble.This presents a problem, as Hide in Plain Sight is a great skill, but using it 2.5 million times (exaggerated of course) unlocks a great trait! Which should you do? Save it or use it? It really depends on what I am doing. If I am just doing random quests that aren’t really that hard, or if I am in a place with low mob-density, then I will tend to just hit it whenever it is off-cooldown. If I am in an area where the quests are 3 levels higher than me, and the mobs are packed tightly, increasing the possibility of pulling three or more at a time, I might just save it for when things are a little less stressful.If you absolutely can’t make yourself burn an emergency Cooldown, then when you are doing something mundane like crafting or homework, just keep an eye on the Cooldown or set a timer. Hit the skill, then keep doing what you were doing. When I was leveling my Lore-master, I would set a 10 minute timer. I was working on homework, and when the timer would go off, I would hit Wisdom of the Council (big self-heal and buff) and Beacon of Hope on my pet. Back to studying. I am still working on my Burglar, but every 10 minutes, I will hit Hide in Plain Sight, Ready and Able (which resets HIPS) and HIPS again. Ready and Able is only available every 20 minutes, but still it works quite well.
  • Quests
    If I am coming up to a quest with a named mob, I will hold off on using most of my Cooldowns until I come to that fight. The main thing I am really concerned with is having at least one Cooldown available. If I have died before or have done the quest before on another character and I know it is hard, I might reserve two or three Cooldowns for the fight.

Dungeons and Raids

  • 6-man dungeons, 3-man dungeons, and raids pre-In Their Absence, i.e. pre-Ost Dunhoth and Isengard raids)
    Cooldowns are important to save for boss fights. If you have done a particular instance before and you are confident that the time it will take to get to the boss is longer than the Cooldown you are considering using, then go ahead! Generally, trash mobs and mini bosses don’t need Cooldowns.For example, I was on my Captain in a Lost Temple run. There is one giant boss, Ivar, and one medium sized boss, a pair of Creoth-like people that are annoying as heck to defeat. There are also 3-4 mini-bosses in between them. Needless to say, there are more than thirty minutes between the Creoth pair and Ivar, so you can go ahead and blow any Cooldowns with a 30-minute timer. But on each of the mini-bosses, there is no reason to use a Cooldown, especially saving them up for Ivar, arguably one of the hardest 6-man bosses in the game. On the last mini-boss before Ivar, a Champion died. Cry of Vengeance, my Captain’s in-combat rez on a 30-minute cooldown untraited, flashed before my eyes. I did not use it though, because I knew that we could finish this mini-boss without the Champion and that the Ivar fight was a particularly dangerous one for healers. I would quite possibly need that rez. The fight finished, the Rune-keeper rezzed the Champion, and we faced Ivar and won.
  • Raids (In Their Absence and Isengard)
    A new feature of raids post-In Their Absence and Isengard is that Cooldowns are reset going into the boss. That means you could blow all of your Cooldowns on the trash and have them available again when going into the Boss. This is a double-edged sword, as the developers are now designing content that use all of your skills to complete.

PvP Talent Build: Focused Sharpshooter Gunslinger

January 5, 2012 13 comments

LAST UPDATE: Update 1.3.2

This is a PvP Sharpshooter-based build for the Gunslinger, and by extension, the sniper.

Note: This build was created with the Darth Hater Talent Calculator. The link to view this build is here. For the correlated Sniper build, click here.

Class: Gunslinger/Sniper
Primary Focus: Sharpshooter/Marksman
Secondary Focus: Dirty Fighting/Lethality
Purpose: PvP
Goal: This build is about doing as much damage as possible while in cover. Burst damage is king in this build, and it is made for getting rid of the annoying player on the other team that needs to die.

Read more…

Quest Advice: The Lightspring *SPOILERS*

January 2, 2012 9 comments

**NOTE: SPOILERS ARE PRESENT THROUGH THIS ENTIRE ARTICLE. IF YOU ARE A SMUGGLER THAT DOES NOT WANT ANY STORY SPOILED, DO NOT READ THIS ARTICLE!!**

Any Smuggler going through their class story will eventually get to the quest called The Lightspring. This quest is the hardest one I saw up to this point and since (I’m level 34 now).

This quest is the last big one on Tatooine, and it is level 27. When I tried it, I was level 29. I died 10 times, and I’m not exaggerating. It took 11 tries for me to defeat this. I was just so close when I was trying different strategies that I would do it twice or three times with that strategy before I changed. Silly me and my belligerence. Read more…

Idiots, Slander, and Patch Notes

December 27, 2011 1 comment

Idiots are everywhere. Politics (both sides), grocery stores, toll-booths, police cars (sometimes in the front, sometimes in the back), movie theaters, and at the Rockettes Christmas Special in the seat right next to me whistling with the music (whistling? REALLY?!?). The last place I want to see idiots is in a group with me when I am in a Warzone.

Unfortunately, I like to play for the Republic.

You see, on the Imperial side, I think there are people that really love PvP. They spend a good amount of time there, they focus, and they use strategy. They learn the playing field. I think I’ve seen more Imps go straight for a health pickup than I have Lightsiders. They use teamwork and determination to excel at whatever Warzone they are in.

More on point, last night Chipchops and I were playing with our smugglers in an Alderaan Civil War. We haven’t played together before, but we are both pretty experienced in PvP. When we started off, we had a fairly decent plan: take left and right turrets and hold them. Simple, easy to remember. The middle turret is too difficult to take and hold, due to its proximity to the respawn areas. Chipchops and I go secure the left turret, and where is everyone else? In the middle, getting their butts handed to them by the sorcerers. When asked why they weren’t going for the right side, they responded with some interesting quotes.

  • Me: “If we get our act together, we can still win, but we only need two at the left turret. Everyone should be taking right side at this moment.”
  • Some guy in response, let’s call him LazyGuy: “I’m just here for the XP, I don’t really care if we win or lost. [sic]”
  • Me: “I would like to win, and we can, if everyone heads right. Mid is too hard to hold.”
  • Another person, lets call them Stereotyper: “We should just have fun. That is a Wowist attitude. This is just a game, no need to be mean.”

So let me get this straight. I played WoW for about 3 months about 8 years ago. And because I want to win…at PvP…I’m a WoW player…

I think they MIGHT just have been trying to insult me.

So LazyGuy starts emoting at people at the left turret, and I get fed up with holding it, like a good sniper should. I decide to go get my piece of the action because the Imps are comfy just killing the one or two stragglers that aren’t at the left turret. I died several times, but I still got up to the turret and was in the process of using it when I got mobbed. A little backup and we probably could’ve taken it. But it was too late anyway.

Some more choice quotes:

  • LazyGuy: “Party at left!”
  • LazyGuy: “Bring the cards, we’ll play Texas Hold ‘Em.”
  • LazyGuy: “7k xp for a loss is enough for me.”

One, I would clean their clocks at Texas Hold ‘Em.

Two, I feel that by queuing up for a Warzone, you are signing a contract saying “I will fight for the Republic.” By doing nothing, you are making it impossible to win for those that want to win. Yeah, it is just a game, but a Warzone has an inherent competitive factor to it. You want XP? Go level. Don’t PvP.

I don’t think it is unreasonable to expect my teammates to try to win in a competitive game. I come from LOTRO; we play nice there, but we still expect people to pull their weight in a group. If you don’t want to play by the rules, why are you playing?

The solution: today’s patch

There was a patch released today that had the following in it:

  • Rewards for winning Warzones have been increased.
  • Warzone completion rewards have been decreased.

Maybe this will solve the “I don’t have to try to get good rewards” syndrome with which we on the Republic side seem to be plagued. One can only hope.

Categories: PvP, SWTOR Tags: , ,

PvP Strategy: Gunslinger’s Dampers Defense

December 25, 2011 11 comments

I recently put up a post about a PvP build that I had theorycrafted. Having gotten the chance to try it up to level 25, I thought I would post on what I had found.

First off, as a recap, this build is based on getting in and out of cover effectively. Just because you have a stationary mechanic, doesn’t mean that you need to remain still. Success in PvP is about movement, and this still holds true even with cover.

Typically, the ideal situation is one where you remain mostly ignored, much to the enemy’s detriment. You are allowed to remain in cover and keep blasting away. But that is more of what happens in PvE. PvP often places you at odds against the one guy who decides that you have been headshotting quite enough.

If you are versus a powerful enemy, such as a Sith Marauder or the Imperial Sniper, you will have to use your skills fully, (especially with the latter, as they have a lot of the same tools). On that note, this guide also works for Snipers, just in the Marksman build vs. the Sharpshooter build.

I would now like to show you an effective method for playing defensively and still getting the DPS that comes with being a Gunslinger. I’m going to call this method the Dampers Defense. You only need the first few tiers of the Sharpshooter to be able to start using this to its full effectiveness. Here is the absolute minimum build on DarthHater. Read more…