Beginner’s Guide: The MMO Trinity – Tank

December 8, 2011 3 comments

Most of you probably know about the MMO Trinity, which is Tank, Healer, and DPS (Damage Per Second). However, with this blog swinging towards a new MMO, Star Wars: The Old Republic, some people may be looking around for information on classes and not know what they are looking at when it comes to their class role. So I have decided to take it upon myself to explain the MMO Trinity as if my audience has never heard of it.

Hate it or love it, most MMOs are built with the idea that there will be someone to take the big hits, someone to heal back up the big hits, and someone to dish out the big hits. That is just a fact of life. There have been other class roles defined by different games, such as Pullers, Support, and Chippers (only know this last one from Rappelz, was kinda like Debuffer). Support is the only class-role besides the Trinity that has seen wide usage.

Tanks are arguably the make-it-or-break-it class-role. Granted, heals are important, but if the tank does their job poorly, the entire group can die. Tanks are built for two things: taking damage and irritating the crap out of monsters. Read more…

A SWTOR Beta Top 4: Reasons To Have A Ship

December 8, 2011 2 comments

There are so many wonderful features of Star Wars: The Old Republic. I got the immense pleasure of playing the Beta this last weekend, and I want to share some screenshots and opinions. I will be putting out a series of posts with the Top 4s of the many things I got to try, including the classes, the PvP, the systems, and the experience in general.

Space combat is a fun mini-game. It is definitely a diversion, not necessarily a full-blown flight simulator like X-Wing Alliance or TIE Fighter. Still, it is fun, it gives you something to do while crafting, and it isn’t a bad source of XP.

Here are the top 4 reasons to have a ship in SWTOR! Read more…

Beginner’s Guide: The MMO Trinity – DPS

December 7, 2011 10 comments

Most of you probably know about the MMO Trinity, which is Tank, Healer, and DPS (Damage Per Second). However, with this blog swinging towards a new MMO, Star Wars: The Old Republic, some people may be looking around for information on classes and not know what they are looking at when it comes to their class role. So I have decided to take it upon myself to explain the MMO Trinity as if my audience has never heard of it.

Hate it or love it, most MMOs are built with the idea that there will be someone to take the big hits, someone to heal back up the big hits, and someone to dish out the big hits. That is just a fact of life. There have been other class roles defined by different games, such as Pullers, Support, and Chippers (only know this last one from Rappelz, was kinda like Debuffer). Support is the only class-role besides the Trinity that has seen wide usage.

DPS is the most played, least-respected class role of all time. Ever heard of Huntards? Basically, you have a player that memorizes a rotation and pwns noobs. Their actual skill is measured in Damage Per Second, and they can practically watch TV without failing at their job. Read more…

A SWTOR Beta Top 4: Things To Know About The Trooper Class

December 7, 2011 Comments off

There are so many wonderful features of Star Wars: The Old Republic. I got the immense pleasure of playing the Beta this last weekend, and I want to share some screenshots and opinions. I will be putting out a series of posts with the Top 4s of the many things I got to try, including the classes, the PvP, the systems, and the experience in general.

So the Trooper is the ideal soldier: strong, courageous, and a master of the art of war. However, what happens when your conscience is in conflict with orders? That is the line the Trooper must walk. The Trooper is a really fun class, probably a top contender for my main, depending on how much I get to play him before the Smuggler gets my attention. The versatility of the two advanced classes, Vanguard and Commando (tank/DPS and heals/DPS, respectively), is really desirable.

Here are the top 4 things to know about the Trooper class in SWTOR! Read more…

A SWTOR Beta Top 4: Things To Know About PvP

December 6, 2011 Comments off

There are so many wonderful features of Star Wars: The Old Republic. I got the immense pleasure of playing the Beta this last weekend, and I want to share some screenshots and opinions. I will be putting out a series of posts with the Top 4s of the many things I got to try, including the classes, the PvP, the systems, and the experience in general.

I played three Warzones that were available to me at level 15ish: Alderaan, Huttball, and Voidstar.

Alderaan was a really interesting Warzone, where tactics and battlefield knowledge will definitely come in handy. You have to control turrets that are constantly firing at either the Republic ship or the Imperial ship. The amount of time you control the objectives will directly influence whether you win.

Huttball is a blast, especially if you like football. It is either incredibly difficult to score or we had a bad group that just wanted to shoot each other, because only one team scored when I played, and only once. You are given a skill to pass the ball which is automatically put on your skillbar. It also remains there even outside of the Warzone, which I thought was interesting, so you can place it on a little-used bar and keybind it.

Voidstar was my favorite. The match lasts a little over 10 minutes, and you play either attacking or defending, switching off immediately after the match ends. You have 5 minutes to access a datacore by breaching two sets of doors. The bombs that you place take a few seconds to do so, and the defenders can disarm them as well. Whoever gets the farthest or completes it in the fastest time wins.

Here are the top 4 things to know about PvP in SWTOR!

Read more…