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Archive for the ‘PvP’ Category

PvP Talent Build: AoE, Force Shii-Cho Sentinel – 5/2/34

May 31, 2012 4 comments

LAST UDPATE: Update 1.4

This is a PvP build for the Sentinel. It will mainly focus on the Combat specialization tree.

Note: This build was created with the Darth Hater Talent Calculator. The link to view this build is here. The associated Marauder build is here.

Class: Sentinel
Primary Focus: Focus
Secondary Focus: Watchman
Purpose: PvP
Goal: This build is about massive AoE attacks, using Force attacks, slightly longer-range fighting, and slows. This build also grants Zealous Leap, which costs Focus, has a shorter range than Force Leap, but hits very hard and procs effects that make you a powerhouse of AoE damage.

All points allocated are the maximum allowed for each ability, unless otherwise noted.

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PvP Talent Build: Mobility Ataru Sentinel – 5/34/2

May 16, 2012 4 comments

LAST UDPATE: Update 1.2.3

This is a PvP build for the Sentinel. It will mainly focus on the Combat specialization tree.

Note: This build was created with the Darth Hater Talent Calculator. The link to view this build is here. The associated Marauder build is here.

Class: Sentinel
Primary Focus: Combat
Secondary Focus: Watchman
Purpose: PvP
Goal: This build is about mobility, DPS, and harassment. Primary skills in this build are Blade Rush, Precision Slash, and Blade Storm. Master Strike is also buffed in several ways.

All points allocated are the maximum allowed for each ability, unless otherwise noted.

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PvP Talent Build: Healer-killer Juyo Sentinel – 33/8/0

May 8, 2012 6 comments

LAST UDPATE: Update 1.2.3

This is a PvP build for the Sentinel. It will mainly focus on the Watchman specialization tree.

Note: This build was created with the Darth Hater Talent Calculator. The link to view this build is here. The associated Marauder build is here.

Class: Sentinel
Primary Focus: Watchman
Secondary Focus: Combat
Purpose: PvP
Goal: This build is about killing healers while simultaneously becoming one (sorta). Your DoTs can heal the party with each tick while in Juyo after popping Zen, and DoTs just generally keep you alive, even when Zen isn’t up. Healer-hurting skills like your interrupt (Force Kick) are on a short cooldown, Force Jump has its minimum range eliminated and its cooldown reduced, and you are able to run farther and faster in Force Camouflage as well.

Don’t make me go all Juyo on you!

All points allocated are the maximum allowed for each ability, unless otherwise noted.

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Gunslinger/Sniper Advanced Class Guide

March 14, 2012 3 comments

Welcome to the Gunslinger/Sniper Advanced Class Guide! This is the go-to compendium of knowledge for The Fanatical Swordsman on the Gunslinger and Sniper advanced classes.

LAST UPDATE: Updating to 3.0.1, please pardon our dust


Note from Geldarion: The Gunslinger is my main, and I find it an extremely fun playstyle, especially if you like ranged DPS. While difficult to play well in PvP, the Gunslinger/Sniper can be a potent force if played correctly. For readability sake, since it is my main, I will use the term Gunslinger as the overall descriptor of this class-type, especially for things that are true of both classes, such as discussions of general tactics. However, I will refer to the specializations by both their names, and I will show builds for both the Smuggler and the Agent, and I will refer to skills in a manner as such: Smuggler skill name/Agent skill name.

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PvP Talent Build: DoTs and Bleeds Gunslinger 0/6/35

March 14, 2012 8 comments

LAST UPDATE: Update 1.2

This is a PvP build for the Gunslinger. This will mainly utilize the Dirty Fighting specialization.

Note: This build was created with the Darth Hater Talent Calculator. The link to view this build is here. The parallel Sniper build is here.

Class: Gunslinger
Primary Focus: Dirty Fighting
Secondary Focus: Saboteur
Purpose: PvP
Goal: The answer to the question “How do I get more DoTs?” is right here. Vital Shot gets better, we unlock Shrap Bomb, which is a AoE DoT bomb that slows targets for a while, we make our DoTs hurt more, and we gain an attack that injures our target the more DoTs that are on him.

General Strategies

Attacking: Start with Shrap Bomb, then Vital Shot. Look for clusters of enemies for Shrap Bomb, to put its AoE nature to good use. After you have the two bleeds on a target, use Hemorrhaging Shot to amplify the effects of the bleeds. Follow up with Wounding Shots, and with a light or medium armor target with no heals or shields, hit Quick Draw and watch your enemy fall to the last few ticks of your DoTs. Also, Thermal Grenade is a very powerful, short cooldown skill in this build. Great for throwing at large groups of enemies. Make sure that you manage your energy carefully, as all of these skills are pretty high in energy cost. A high crit chance will help immensely, as crits on DoTs will return energy in this build.

Defending: Run, use line-of-sight after DoTing up your target. You really don’t have any special defensive abilities, so use the fact that your DoTs do damage even while you are out of line-of-sight.

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