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Archive for the ‘SWTOR Class Guides’ Category

PvP Talent Build: Shield Tech/Advanced Prototype Hybrid Powertech – 25/14/2

June 9, 2012 3 comments

LAST UDPATE: Update 1.2.6

This is a PvP build for the Powertech. It is a hybrid between the Shield Tech and Advanced Prototype specialization trees.

Note: This build was created with the Darth Hater Talent Calculator. The link to view this build is here. The associated Vanguard build is here.

Class: Powertech
Primary Focus: Shield Tech
Secondary Focus: Advanced Prototype
Purpose: PvP
Goal: This build is about movement, interrupts, damage mitigation, and our favorite: Rocket Punch. This build incorporates Jet Charge, while taking both damage mitigation talents for a total of 9% damage mitigation while Ion Gas Cylinder is active. This build uses some shield-activated talents, but does not stack shield-chance itself, due to only being able to shield half of the damage types. Rocket Punch is buffed with a proc-based cooldown-reset, a boost to crit chance and damage, and a boost to direct damage.

Easily one of the coolest armor looks in the game

All points allocated are the maximum allowed for each ability, unless otherwise noted.

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Sentinel/Marauder Advanced Class Guide

June 3, 2012 11 comments

Welcome to the Sentinel/Marauder Advanced Class Guide! This is the go-to compendium of knowledge for The Fanatical Swordsman on the Sentinel and Marauder advanced classes.

LAST UPDATE: Update 2.3


Note from Geldarion: The Sentinel is my 3rd level 50, but it is actually one of my favorite PvP playstyles I have encountered. For readability sake, since I am used to the Sentinel, I will use the term Sentinel occasionally as the overall descriptor of this class-type, especially for things that are true of both classes, such as discussions of general tactics. However, I will refer to the specializations by both their names, and I will show builds for both the Sentinel and the Marauder, and I will refer to skills in a manner as such: Jedi Knight skill name/Sith Warrior skill name.

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PvP Talent Build: AoE, Force Shii-Cho Sentinel – 5/2/34

May 31, 2012 4 comments

LAST UDPATE: Update 1.4

This is a PvP build for the Sentinel. It will mainly focus on the Combat specialization tree.

Note: This build was created with the Darth Hater Talent Calculator. The link to view this build is here. The associated Marauder build is here.

Class: Sentinel
Primary Focus: Focus
Secondary Focus: Watchman
Purpose: PvP
Goal: This build is about massive AoE attacks, using Force attacks, slightly longer-range fighting, and slows. This build also grants Zealous Leap, which costs Focus, has a shorter range than Force Leap, but hits very hard and procs effects that make you a powerhouse of AoE damage.

All points allocated are the maximum allowed for each ability, unless otherwise noted.

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PvE Talent Build: Armor-piercing Ataru Sentinel – 5/32/4

May 31, 2012 5 comments

LAST UDPATE: Update 1.2.5

This is a PvE build for the Sentinel. It will mainly focus on the Combat specialization tree.

Note: This build was created with the Darth Hater Talent Calculator. The link to view this build is here. The associated Marauder build is here.

Class: Sentinel
Primary Focus: Combat
Secondary Focus: Watchman
Purpose: PvE
Goal: This build is about damage output, slight AoE buffs, armor-penetration, and general hard-hitting and dependable, sustainable DPS.

All points allocated are the maximum allowed for each ability, unless otherwise noted.

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PvP Talent Build: Mobility Ataru Sentinel – 5/34/2

May 16, 2012 4 comments

LAST UDPATE: Update 1.2.3

This is a PvP build for the Sentinel. It will mainly focus on the Combat specialization tree.

Note: This build was created with the Darth Hater Talent Calculator. The link to view this build is here. The associated Marauder build is here.

Class: Sentinel
Primary Focus: Combat
Secondary Focus: Watchman
Purpose: PvP
Goal: This build is about mobility, DPS, and harassment. Primary skills in this build are Blade Rush, Precision Slash, and Blade Storm. Master Strike is also buffed in several ways.

All points allocated are the maximum allowed for each ability, unless otherwise noted.

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