Archive
Patch 1.2 Video and Gleanings
A very cool high-definition video has been released for Patch 1.2 of Star Wars: The Old Republic, and here are some of the things I saw in it, with additional comments from following the guild summit news.
The video is here.
- New Warzone: Novare Coast (0:32)
- New Operation: Explosive Conflict (0:42)
- New Flashpoint: The Lost Island (0:50)
- Expanded Legacy System (starts at 1:00)
- UI Customization, including Drag-and-Drop feature, profile import and export, and sizing (1:17) Read more…
My Perspective on SWTOR Beta aka Skavak Will Pay!!!
So, while I’ve been sitting in front of my computer, awaiting the email from Bioware to start my early access (metaphorically, of course), I decided to write a bit about my beta experience. With release closing in, I figured now is a good a time as any to detail a bit of my impressions about my beta experiences during the Thanksgiving Weekend!
Oh, and there may be spoilers, so be aware of that now. Read more…
Beginner’s Guide: The Odd Man Out – Support Classes
Most of you now know about the MMO Trinity, which is Tank, Healer, and DPS classes (if you don’t click here, here, and here, respectively)
There is another type of class that has seen very wide use, and that is the class role of Support. Technically, Healers fall under the umbrella of “Support,” but I am going to talk about the classes that aren’t really Tanks, Healers, or DPS, but fall under a special sub-category all of their own.
Support classes are usually good for buffing, debuffing, utility skills like cures, off-healing, and power-healing. My ideal group in LOTRO for example has two Healers (one of which can be a Support class), one Tank, one other Support specifically for that purpose, and two DPS. For easier content, one healer can be swapped out for DPS. But what does a Support class actually bring to the table? Read more…
Beginner’s Guide: The MMO Trinity – Healer
Most of you probably know about the MMO Trinity, which is Tank, Healer, and DPS (Damage Per Second). However, with this blog swinging towards a new MMO, Star Wars: The Old Republic, some people may be looking around for information on classes and not know what they are looking at when it comes to their class role. So I have decided to take it upon myself to explain the MMO Trinity as if my audience has never heard of it.
Hate it or love it, most MMOs are built with the idea that there will be someone to take the big hits, someone to heal back up the big hits, and someone to dish out the big hits. That is just a fact of life. There have been other class roles defined by different games, such as Pullers, Support, and Chippers (only know this last one from Rappelz, was kinda like Debuffer). Support is the only class-role besides the Trinity that has seen wide usage.
Healers are the most in-demand class role around, and good healers are worth their weight in gold. Healers are responsible for keeping everyone in the group alive. Being a healer means that boss-fights aren’t that memorable, since most of your time is spent watching green health bars. It has been described as “reverse whack-a-mole with the green bar.” You see things go down, you turn them around. Read more…



