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Posts Tagged ‘trooper’

Chipchops’ Photojournal…The First Six Months or So

June 26, 2012 Comments off

In response to Geldarion posting a photojournal, decided to set out to do one as well, considering how I have not posted much since beta. As real life and the balancing of the joys of SWTOR go, I have been quite busy. Also, it may not show the progression I would have liked due having played on 3 computers, one awaiting respawn…but here is quite a spread nonetheless. Hope you enjoy most of my first 6 months of SWTOR as seen here. Read more…

PvP Talent Build: Shield Tech/Advanced Prototype Hybrid Powertech – 25/14/2

June 9, 2012 3 comments

LAST UDPATE: Update 1.2.6

This is a PvP build for the Powertech. It is a hybrid between the Shield Tech and Advanced Prototype specialization trees.

Note: This build was created with the Darth Hater Talent Calculator. The link to view this build is here. The associated Vanguard build is here.

Class: Powertech
Primary Focus: Shield Tech
Secondary Focus: Advanced Prototype
Purpose: PvP
Goal: This build is about movement, interrupts, damage mitigation, and our favorite: Rocket Punch. This build incorporates Jet Charge, while taking both damage mitigation talents for a total of 9% damage mitigation while Ion Gas Cylinder is active. This build uses some shield-activated talents, but does not stack shield-chance itself, due to only being able to shield half of the damage types. Rocket Punch is buffed with a proc-based cooldown-reset, a boost to crit chance and damage, and a boost to direct damage.

Easily one of the coolest armor looks in the game

All points allocated are the maximum allowed for each ability, unless otherwise noted.

Read more…

6-month SWTOR Photojournal

June 5, 2012 1 comment

Here is a photojournal of all of my fun this last 6 months in SWTOR. Read more…

PvP Talent Build: DPS Commando- 8/31/2

March 12, 2012 Comments off

LAST UPDATE: Update 1.1.5

This is a PvP build for the Commando. This will mainly utilize the Gunnery specialization, but it adds some bare-bones healing abilities from Combat Medic.

Note: This build was created with the Darth Hater Talent Calculator. The link to view this build is here, and the associated Mercenary build is here.

Class: Commando
Primary Focus: Gunnery
Secondary Focus: Combat Medic
Purpose: PvP
Goal: This build is about maximizing DPS while able to shoot some heals, should a situation demand it.

General Strategies

Attacking: Generally, on a fresh target, you will want to use Grav Round at least twice before doing anything else. This will stack 4 Gravity Vortices on the target, effectively reducing their armor by 16%. The two uses of Grav Round will also give you two charges of Charged Barrel (which will grant 12% extra damage on High Impact Bolt at this time) and two charges of Charged Barrier (for a total of 4% incoming damage reduction). At this point, if you have triggered a Curtain of Fire (Full Auto buff, little red icon), I would use Full Auto. Otherwise, hit another Grav Round, producing a full 5 stacks of Gravity Vortices, for 20% armor reduction on the target. Keep spamming Grav Round until you hit 5 stacks of both Charged Barrier and Charged Barrel. If at any point you get the Curtain of Fire buff, use Full Auto, otherwise keep spamming Grav Round. Once you have a full 5 stacks of Charged Barrel, fire off High Impact Bolt, as it will have a 30% damage bonus now. This will consume the Charged Barrel stacks. Eventually, once High Impact Bolt is on cooldown, you will want to swap in Charged Bolts for Grav Round, as it does more damage. Also, this will all be draining on your ammo, so make sure that you use Hammer Shot occasionally to help the regeneration. Keep above 60% ammo for good maintenance.

Defending: Defense comes down to killing the other guy quickly. Reactive Shield is useful, but not necessarily going to be up all the time. Knockbacks (Stockstrike, and more importantly, Concussion Charge) are very useful for keeping people at range which is where we like them. You also have a stun and a mez, Cryo Grenade and Concussive Round, respectively. These are on a relatively short cooldown.

Grav Round - The Gunnery Commando's number one ability

All points allocated are the maximum allowed for each ability, unless otherwise noted. Read more…

Patch 1.2 Video and Gleanings

March 7, 2012 Comments off

A very cool high-definition video has been released for Patch 1.2 of Star Wars: The Old Republic, and here are some of the things I saw in it, with additional comments from following the guild summit news.

The video is here.

  • New Warzone: Novare Coast (0:32)
  • New Operation: Explosive Conflict (0:42)
  • New Flashpoint: The Lost Island (0:50)
  • Expanded Legacy System (starts at 1:00)
    • Drag-and-Drop Family Tree (1:00)
    • Characters that finish Act 3 grant skills that can be used by any character during Heroic Moment
      • Juggernaut using Flamethrower (1:05)
      • Smuggler using Force Choke (1:07)
    • Mailbox available in ship (1:08)
    • Practice dummies in ship, both raid boss type and player type (1:10)
    • Species of level 50 characters are unlocked for all classes (1:11)
  • UI Customization, including Drag-and-Drop feature, profile import and export, and sizing (1:17) Read more…